Necromunda: Zone Mortalis...
The underhive of Necromunda is a close and brutal place, where short-range gunflights take place as fighters dart between cover, and brutal melee combat is almost impossible to escape from.
The underhive of Necromunda is a close and brutal place, where short-range gunflights take place as fighters dart between cover, and brutal melee combat is almost impossible to escape from.
The reptilian Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms warped by the Dark Gods. Their armies see cold-blooded saurians and ferocious scaled beasts fight together as a potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
The Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by the Dark Gods. Guided by ancient amphibian mages who shape reality itself with their magics, the armies of the Seraphon see cold-blooded saurians and ferocious reptilian beasts fight together as a single potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
Necromunda is a world of mines, factories, refineries, and processing plants. The planet is a vast powerhouse of industry, making thousands and thousands of different items for use throughout nearby planetary systems.
Belthanos, the First Thorn of Kurnoth, leads the eternal hunt that keeps his master’s spirit in bloom. Cloaked in evergreen and riding atop a Carnelian Greatspite made of pure life magic, he chases down those who would harm Ghyran so that his howling Revenant Seeker and Kurnoth Hunter followers might rip them apart.
Reborn from the land she loved in a soaring crescendo of hope, fury, loss and exhilaration, Alarielle the Everqueen is an ancient and powerful being. She is the goddess of life magic; where she treads, atop her immense wardroth beetle, new blooms scream forth in a riot of colour, strength and passion.
The reptilian Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms warped by the Dark Gods. Their armies see cold-blooded saurians and ferocious scaled beasts fight together as a single potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
The air sings with glorious life magic as the children of Alarielle surge into battle. Embittered noble spirits command the fury of the forest, hissing Branchwyches leading from the front as verdant wyldwoods burst forth from the heaving ground. Mighty wargroves advance in defence of life itself, Tree-Revenants striking without warning as relentless Kurnoth Hunters and ancient Treelords crush enemies with inexorable, arboreal strength.
The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial
Belthanos leads the eternal hunt that keeps his master Kurnoth’s spirit in bloom. Cloaked in leaves and riding atop a Carnelian Greatspite made of pure life magic, he chases down those who would harm Ghyran so that his howling followers might rip them apart.
The ash wastes of Necromunda are an unforgiving environment, utterly deadly for those who can't take shelter from the toxic storms and rabid fauna. Gangs that operate in the Great Equatorial Wastes, and the Ash Waste Nomads who call them home, use Thatos Pattern Hab Modules for protection and communication. The largest of these structures are the Extended Hab Modules, which are often claimed by the most important gang members and reserved as a base of operations.
The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Rideghaulers. These hulking vehicles are perfect for traversing the dunes thanks to their massive wheels and sturdy engines, hauling trailers of armoured containers and transport carriages across the Great Equatorial Wastes, but their true appeal comes from their modularity – it takes little effort to outfit one with enough guns to make it a mobile fortress, ready to repel gang ambushes and raids.