Kragnos The End Of Empires
In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms.
Aktywne filtry
In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms.
The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch.
The mightiest and most kunnin’ of all the Swampcalla Shamans, Gobsprakk is known as the Mouth of Mork, for the words he speaks are said to come straight from the Twin-Headed God himself.
The Orruk Warclans love to fight – in fact, it’s no lie to say that their entire culture revolves around conflict. The swamp-dwelling Kruleboyz are an unusual breed of orruk, for they prize deviousness over brute strength. To the Kruleboyz, winning by underhanded means is worth more than claiming victory in a straight fight – and they're very underhanded indeed...
The worshippers of the Changer of the Ways seek to reshape the Mortal Realms, twisting it into forms more pleasing to their fickle god. Sorcerously-gifted Magisters lead chanting Kairic Acolytes to war alongside braying Tzaangor herds and conjured daemonic entities, leaving a trail of destruction and madness in their wake.
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the name of the Great Horned Rat. Led by maniacal Grey Seers, great seething hordes of Clanrats scurry to war, joined by hulking mutant Stormfiends bristling with esoteric weaponry, and unstable Warp Lightning Cannons that can obliterate entire regiments – if they don't destroy themselves first...
Orruk Megabosses are pretty killy – it’s how they become as huge as they do, all that stompin’ causes them to grow and grow and grow until the power of the Waaagh! flows through them. But for some Megabosses, this isn’t enough!
Horrific examples of pure pestilence given form, Verminlord Corruptors live up to their name, existing only to despoil and corrupt.
The tunnels of the Wintermaw are said to conceal ancient treasures, lost secrets, and even mortal souls trapped within eternal ice. However, those foolhardy enough to claim such prizes will soon encounter the hideous burrowing abominations that slew these poor souls in the first place...
The ultimate competitive miniatures game brings the action to the frozen continent of Bjarl, in the Warhammer Underworlds: Deathgorge Core Set. This box is stuffed with everything you need to start playing, including two complete warbands, four decks of cards, dice, tokens, boards, and more.
Magic courses through the root-lined halls of the Wyrdhollow, deep beneath the carnivorous Gnarlwood forest. The hellish creatures that make up Ephilim's Pandaemonium seek to harness these arcane energies, and only Domitan's Stormcoven of knightly war-mages stands in their way. Fight through the warped caverns to secure the Wyrdhollow's eldritch power for yourself.
It’s time to return to Shadespire in this new expansion for Warhammer Underworlds! Four classic warbands return to the game, complete with updated fighter cards and a new, complete Rivals deck for each. Unleash the chilling power of the Briar Queen, flood your foes with Spiteclaw's Swarm, crush enemies with the might of Mollog, and employ the madcap tricks of Zarbag and his gitz – all to lay low your rivals, and claim victory.