Kragnos The End Of Empires
In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms.
Aktywne filtry
In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms.
The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch.
The mightiest and most kunnin’ of all the Swampcalla Shamans, Gobsprakk is known as the Mouth of Mork, for the words he speaks are said to come straight from the Twin-Headed God himself.
The Orruk Warclans love to fight – in fact, it’s no lie to say that their entire culture revolves around conflict. The swamp-dwelling Kruleboyz are an unusual breed of orruk, for they prize deviousness over brute strength. To the Kruleboyz, winning by underhanded means is worth more than claiming victory in a straight fight – and they're very underhanded indeed...
The worshippers of the Changer of the Ways seek to reshape the Mortal Realms, twisting it into forms more pleasing to their fickle god. Sorcerously-gifted Magisters lead chanting Kairic Acolytes to war alongside braying Tzaangor herds and conjured daemonic entities, leaving a trail of destruction and madness in their wake.
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the name of the Great Horned Rat. Led by maniacal Grey Seers, great seething hordes of Clanrats scurry to war, joined by hulking mutant Stormfiends bristling with esoteric weaponry, and unstable Warp Lightning Cannons that can obliterate entire regiments – if they don't destroy themselves first...
The quest for the Ravening Ruin has drawn all manner of warriors to the ever-hungry Gnarlwood, seeking glory, riches or the simple joy of slaughter. So thick lie the corpses across the forest floor that Nighthaunt Pyregheists have been drawn to it, threatening to consume the forest with the unholy flames of the Great Necromancer. Their rampant spread is held at bay only by the rising waters of a great river, long dormant but returning slowly to life under the guidance of the Ydrilan Riverblades.
The Gnarlwood has been riven by a series of devastating earthquakes, as something stirs deep below the forest’s surface. These tremors have wrought terrible damage across the Sundered Scales, but they have also unearthed many strange relics – and drawn in Gorger Mawpacks of feral ogors, who hope to stir up the all-consuming hunger of their Gulping God through acts of gory sacrifice. Swift on their heels come the Wildercorps Hunters, determined to end this threat to the God-King’s domain with a well-aimed crossbow bolt.
Orruk Megabosses are pretty killy – it’s how they become as huge as they do, all that stompin’ causes them to grow and grow and grow until the power of the Waaagh! flows through them. But for some Megabosses, this isn’t enough!
Horrific examples of pure pestilence given form, Verminlord Corruptors live up to their name, existing only to despoil and corrupt.
Devastating earthquakes have rived the Gnarlwood, and now something stirs deep below the forest’s surface. These tremors have wrought terrible damage across the Sundered Scales. Still, they have also uncovered many strange relics – some of Seraphon origin and others of an even more mysterious provenance.
High in the mountains of Shyish, the Realm of Death, a desperate battle plays out between the Stormcast Eternals of Xandire's Truthseekers and the Soulblight vampires of the Crimson Court. Both warbands seek the treasures of the Crypt Noctis, imbued with arcane might that could see the forces of Nagash dominate the realm forever more. Will the champions of the Stormcast Eternals prevail under the leadership of Calthia Xandire, or will the Soulblight Gravelords of Prince Duvalle gain the untold necrotic power they seek? As powerful warriors clash in epic combat, your games will decide the fate of Shyish