Daemons Of Tzeentch Lord Of...
The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch.
Aktywne filtry
The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch.
The Kharadron Overlords are peerless traders and dauntless explorers, sailing through the skies on marvels of technology, armed with powerful weapons unlike anything else found in the Mortal Realms. They search for aether-gold, the key to their unusual engines and the most prized commodity in the Kharadron empire.
The worshippers of the Changer of the Ways seek to reshape the Mortal Realms, twisting it into forms more pleasing to their fickle god. Sorcerously-gifted Magisters lead chanting Kairic Acolytes to war alongside braying Tzaangor herds and conjured daemonic entities, leaving a trail of destruction and madness in their wake.
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the name of the Great Horned Rat. Led by maniacal Grey Seers, great seething hordes of Clanrats scurry to war, joined by hulking mutant Stormfiends bristling with esoteric weaponry, and unstable Warp Lightning Cannons that can obliterate entire regiments – if they don't destroy themselves first...
The jewel in the crown of the fleet, the Arkanaut Ironclad is a majestic airship. Bristling with weaponry, its deep cargo holds can be laden with aether-gold or it can be loaded to the gunwales with Arkanaut Companies or Grundstok Thunderers.
Horrific examples of pure pestilence given form, Verminlord Corruptors live up to their name, existing only to despoil and corrupt.
The latest creations from the crazed laboratories of the Clans Skryre, Stormfiends are hulking brutes stitched together from a variety of body parts.
The Incubi are an order of Drukhari that hone themselves for war and war alone. Warriors of the highest calibre, they dedicate themselves to the perfection of the killing strike.
The Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-looking weapons of war.
When it comes to feet on the ground, the Arkanaut Companies form the Kharadron Overlords’ main fighting forces. Descending swiftly via a Frigate’s grav-ladders or suspension ropes, an Arkanaut Company can deploy rapidly into the fray.
Elite Tzaangors, possessing strange feathers and elaborate horns, the Tzaangor Enlightened are truly blessed with the favour of Tzeentch. They wield ornate spears that set them above their lesser kin, some even riding upon Discs of Tzeentch.
Raiders are the favoured transports of the Drukhari. Bladed skycraft, they are lightweight and extremely manoeuvrable.