Daemons Of Tzeentch Lord Of...
The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch.
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The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch.
The worshippers of the Changer of the Ways seek to reshape the Mortal Realms, twisting it into forms more pleasing to their fickle god. Sorcerously-gifted Magisters lead chanting Kairic Acolytes to war alongside braying Tzaangor herds and conjured daemonic entities, leaving a trail of destruction and madness in their wake.
From Shyish, the Realm of Death, come the ethereal Nighthaunt – incorporeal spirits driven to murder by their bitter hatred for the living. These spectres are the terror weapon of the Great Necromancer, united under the cruelest and most tortured rulers ever to die. At the command of a wretched Knight of Shrouds, swirling hordes of vicious Chainrasps drag down enemies for the cold scythes of maddened Grimghast Reapers, while Spirit Hosts of damned souls turn blood to ice with a touch.
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the name of the Great Horned Rat. Led by maniacal Grey Seers, great seething hordes of Clanrats scurry to war, joined by hulking mutant Stormfiends bristling with esoteric weaponry, and unstable Warp Lightning Cannons that can obliterate entire regiments – if they don't destroy themselves first...
The Black Coaches are funerary carriages from the underworlds. Within these arcane carriages any tangible remains are gathered in a casket that offers a safe haven in which the banished entity can reform.
Horrific examples of pure pestilence given form, Verminlord Corruptors live up to their name, existing only to despoil and corrupt.
The latest creations from the crazed laboratories of the Clans Skryre, Stormfiends are hulking brutes stitched together from a variety of body parts.
Mussolini famously boasted that the Italian army had eight million bayonets standing at the ready. In actuality, the standing Italian army was far smaller than that, with huge numbers of troops conscripted into a war they neither believed in nor understood. The fighting ability of units of the Italian army varied greatly, with much of the rank and file lacking proper equipment, transport and even motivation. Still, there were several key battles in North Africa and the Eastern Front where they performed well.
Elite Tzaangors, possessing strange feathers and elaborate horns, the Tzaangor Enlightened are truly blessed with the favour of Tzeentch. They wield ornate spears that set them above their lesser kin, some even riding upon Discs of Tzeentch.
Moving like a ghostly cyclone, the creatures known as Bladegheist Revenants spin in a frenetic fashion. They are souls taken from those who met particularly tormenting ends – those sealed in spike-riddled encasements, choked beneath water or buried alive. Their last living thoughts were a frenzy of desperation, a last flurry of defiance in an attempt to break free. Thanks to Nagash’s terrible curse, that horrible ending moment has been preserved forever in the Bladegheist Revenants.
For centuries beyond counting has the race of malevolent ratmen known as the skaven plagued the Mortal Realms. Arrogant, avaricious and utterly without mercy, the skaven seek to annihilate every other sapient creature – expanding, multiplying, and consuming everything in their path until they alone rule over the decaying husk of reality. Those who defy this vision are overwhelmed by swarms of frenzied, red-eyed warriors, weaponized plagues, monstrous beasts and lightning-spitting war machines. Arise, Children of the Great Horned Rat!
From Shyish, the Realm of Death, come the ethereal Nighthaunt – terrifying spectres driven to murder by their bitter hatred for the living. These undead are the terror weapon of the Great Necromancer, united under the cruelest and most tortured rulers ever to die. Their cold grasp reaches across the Mortal Realms, spreading a paralysis of fear amongst the living souls they once called kin, a howling host that will leave only an endless landscape of corpses and wailing spirits remains.