Kragnos The End Of Empires
In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms.
Aktywne filtry
In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms.
A Keeper of Secrets is a Greater Daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Their four powerful limbs move languidly as they slink forwards – only to explode into lethal motion when their prey is in reach.
The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch.
The mightiest and most kunnin’ of all the Swampcalla Shamans, Gobsprakk is known as the Mouth of Mork, for the words he speaks are said to come straight from the Twin-Headed God himself.
The Orruk Warclans love to fight – in fact, it’s no lie to say that their entire culture revolves around conflict. The swamp-dwelling Kruleboyz are an unusual breed of orruk, for they prize deviousness over brute strength. To the Kruleboyz, winning by underhanded means is worth more than claiming victory in a straight fight – and they're very underhanded indeed...
The Hedonites of Slaanesh revel in suffering, and worship their absent deity by engaging in the most vile acts imaginable. Empowered by depravity and addicted to extremes of sensation, the servants of the Dark Prince are a scourge on the realms. Each warband is an unpredictable and quixotic terror, guided by diabolical whims as they conquer and pillage.
The worshippers of the Changer of the Ways seek to reshape the Mortal Realms, twisting it into forms more pleasing to their fickle god. Sorcerously-gifted Magisters lead chanting Kairic Acolytes to war alongside braying Tzaangor herds and conjured daemonic entities, leaving a trail of destruction and madness in their wake.
The skaven are a race of perfidious ratfolk who gnaw on the very fabric of existence, pouring from their Under-Empire in teeming swarms to spread corruption and conquer the Mortal Realms in the name of the Great Horned Rat. Led by maniacal Grey Seers, great seething hordes of Clanrats scurry to war, joined by hulking mutant Stormfiends bristling with esoteric weaponry, and unstable Warp Lightning Cannons that can obliterate entire regiments – if they don't destroy themselves first...
Orruk Megabosses are pretty killy – it’s how they become as huge as they do, all that stompin’ causes them to grow and grow and grow until the power of the Waaagh! flows through them. But for some Megabosses, this isn’t enough!
It was at the height of Morathi's ascension to godhood that a drop of Slaanesh's own divine essence broke free from imprisonment and fled the cave between realms.
Horrific examples of pure pestilence given form, Verminlord Corruptors live up to their name, existing only to despoil and corrupt.
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous alike, these dogs of war recruit like-minded soldiers to join them in their quests to fill their coffers and grow their reputation.