Seraphon: Saurus Guard
Chosen from the largest and strongest of the saurus to protect their slann masters, the Saurus Guard are a living shield that defiantly protects their ancient masters from harm.
Chosen from the largest and strongest of the saurus to protect their slann masters, the Saurus Guard are a living shield that defiantly protects their ancient masters from harm.
Blightlord Terminators are relentless and unstoppable, elite Death Guard warriors bound forever to mutated suits of Cataphractii armour.
The Pale Harvestmen; the Scythes of Nurgle; the Eyes of Mortarion. The elite warriors of the Deathshroud go by many names, and every one is redolent with a miasma of fear and menace.
Skink Starseers sit at the apex of the skink priesthood, festooned with astromantic tools that aid them in deciphering the portents of the heavens. Starseers are the most puissant Seraphon wizards after the Slann Starmasters themselves, with celestial blessings that allow them to gaze into the future and influence the skein of fate to suit their masters’ unknowable ends.
Scar-Veterans are champions among the Seraphon, marked for command by battle-tested skill and sheer ferocity. Many Scar-Veterans choose to fight from atop a savage, blood-frenzied aggradon, the better to traverse the battlefield and carve through enemy ranks. These swift-moving champions excel at spurring the fury of their kin, leading each charge with an ear-splitting roar from both rider and mount.
Bloated with festering corruption, Plague Marines form the mainstay of the Death Guard, and unlike many Traitor Legions their numbers have only swollen as the millennia have passed.
Labouring through the air on buzzing turbines and driven by the trapped essence of a Nurgle Daemon, the Foetid Bloat-drone drifts toward the enemy like an armoured plague fly.
The Spawn of Chotec are gigantic salamanders, believed by the Seraphon to be the children of their sun god. Directed in battle by sun-blessed skink handlers, these predatory creatures are capable of belching flammable acid in viscous globs or deadly streams of liquid flame – victims who survive this fiery burst soon find themselves horrifically digested alive by the caustic juices that remain.
The Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by the Ruinous Powers. Guided by ancient amphibian mages who shape reality itself with unfathomable magics, their armies see cold-blooded saurians and ferocious reptilian beasts fight together as a single potent force. Whether stalking from the depths of sweltering jungles or emerging from the heavens in a blaze of starlight, the Seraphon wage war with a fusion of predatory violence and esoteric cosmic power that few can withstand.
Saurus Astrolith Bearers are warriors marked by destiny, spawned with a natural instinct for tracking down and unearthing the relics of lost gods. The astroliths they carry are conduits for the power of Azyr, coiling serpentine totems enveloping a floating orb of celestite. Seraphon in the presence of such an icon fight all the harder, empowered by the celestial energies that radiate from the artefact.
Diminutive but deadly, the Skinks of the seraphon are deceptively fast skirmishers who wield a surprising level of power. Communicating in chirps and clicks, they co-ordinate their strikes with an impressive synchronicity, opportunistically attacking and darting back into cover before the enemy can react.
Typhus, Lord of Mortarion’s First Plague Company and Host of the Destroyer Hive, is the most feared of all Plague Fleet commanders.