Warscroll Cards: Sons Of...
We're firm believers that flicking between the pages of your battletome should never get in the way of smashing stuff. That's why we made these Warscroll Cards for the Sons of Behemat
We're firm believers that flicking between the pages of your battletome should never get in the way of smashing stuff. That's why we made these Warscroll Cards for the Sons of Behemat
Tyranids desire nothing less than to consume every living organism in the galaxy. If that sounds like your jam, you can join in the cosmic feast with every dice roll – and look the business while doing it – using these themed dice!
The Tyranid hive fleets are rapacious alien swarms that flow from beyond the galactic fringe to devour all life. When the Tyranids attack they do so in unstoppable numbers, unleashing nightmarish bio-weapons upon their victims.
Termagants are fast, agile and cunning creatures. When a Tyranid Hive Fleet descends upon a prey-world, Termagants scuttle forward on four legs whilst unleashing torrents of fire from the bio-weapons that serve as their forelimbs.
Neurolictors are nightmarish living weapons of psychological warfare, engineered to implant mind-altering parasites and project a neural disruption field that provokes atavistic terror responses in even the most hardened prey. As an offshoot of the Lictor bioform, Neurolictors possess a nigh-supernatural ability to evade notice – which renders their sabotage all the more terrifying, as these insidious effects often seem to emerge from out of thin air.
Swooping on leathery wings, Parasites of Mortrex use their barbed ovipositors to drive Ripper gestation pods deep into their victims’ bodies. These swiftly-growing creatures soon chew themselves free from their unfortunate hosts. Such was the fate of the defenders of Imperial planet of Mortrex, the world first cursed by the Parasites’ onslaught. Now they wreak havoc on the foes of the Hive Fleet by soaring over defences and seeding unlucky souls with nascent Rippers.
Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node-beasts coordinating invasion swarms, while projecting their command signals throughout the wider swarm. It is a task they go about with single-minded savagery, slashing, biting, and dying with mindless vigour.
Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages of hive ships and hunt intruders, Termagants harry their prey with a hail of firepower, seeking always to outflank and envelop their victims as they erode their numbers.
Barbgaunts are little more than living weapons, their bodies and biological cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. Once there, they unleash volleys of chitinous barbs that detonate with the fury of violent muscle-spasms, transfixing nearby victims with a hail of jagged projectiles.
When Tyranids invade, the Broodlord leads his followers into battle, often appearing from sewers or hidden vents to cause untold carnage amongst the enemy army.
Gargoyles are often the first wave of a Tyranid swarm to be seen in battle.
Biovores are living artillery pieces, swollen with the clutch of explosive Spore Mines that they nurture within their bodies. Upon anchoring itself to the ground with chitinous spurs, a Biovore undergoes violent spasms that expel its volatile offspring in high arcs as living ammunition. From there, the gas-bloated Spore Mines detonate in a shower of bone shards and acid rain, or else drift languidly down onto the battlefield, primed to explode whenever prey draws near.