Death Guard: Myphitic...
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed.
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed.
Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay.
Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay.
The great labour of the Death Guard is to spread Nurgle’s bounteous gift to every corner of realspace.
Sinister, hooded figures, Plague Surgeons drift through the mayhem of battle like ghoulish spectres of death.
The worshippers of the Dark Gods know that there is power in words and numbers, incantations and arcane numerology. Seven is the unholy number of Nurgle, and the preachers of this doctrine are the Tallymen.
A revolting stench wafts around the Foul Blightspawn, his corruption clotting the air itself. Breath rattles through pus-slick tubes as he cranks the rusted handle of his malignant churn, bellows wheezing and plague slop roiling in the incubatum upon his back.
Shambling across the battlefield in reeking hordes, Poxwalkers engulf their enemies in rotting tides of grasping hands, gnashing teeth and squirming tentacles. They are the cursed victims of Nurgle’s plagues, transformed into unliving weapons by the cruel masters of the Death Guard.
Tubes and pipes erupt in profusion from the Lord of Virulence’s armour. These gout noxious fumes are putrid eruptions whose hue and stench guide the fire of artillery engines behind the lines. In their wake, their flensefrond cloaks leave a trail of sickening mucosal slime for hungry Daemon Engines to follow.
Saurus Astrolith Bearers are warriors marked by destiny, spawned with a natural instinct for tracking down and unearthing the relics of lost gods. The astroliths they carry are conduits for the power of Azyr, coiling serpentine totems enveloping a floating orb of celestite. Seraphon in the presence of such an icon fight all the harder, empowered by the celestial energies that radiate from the artefact.
Diminutive but deadly, the Skinks of the seraphon are deceptively fast skirmishers who wield a surprising level of power. Communicating in chirps and clicks, they co-ordinate their strikes with an impressive synchronicity, opportunistically attacking and darting back into cover before the enemy can react.
Typhus, Lord of Mortarion’s First Plague Company and Host of the Destroyer Hive, is the most feared of all Plague Fleet commanders.