Nie mów mi o szansach
Prawdopodobieństwo pomyślnej nawigacji przez pole asteroid wynosi 3720 do 1, ale za to są spore szanse, że gracze są gotowi na nowe misje do swojej ulubionej gry figurkowej!
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Prawdopodobieństwo pomyślnej nawigacji przez pole asteroid wynosi 3720 do 1, ale za to są spore szanse, że gracze są gotowi na nowe misje do swojej ulubionej gry figurkowej!
Sercem gry Star Wars: Shatterpoint jest walka, ale zwycięstwo wymaga realizowania celów, które są stawiane przed graczami na przestrzeni całej rozgrywki. Każda partia kręci się wokół misji, która nadaje grze kształt, wyznaczając konkretne cele i związane z nimi reguły specjalne. Star Wars: Shatterpoint - Pojedynek sabotażystów to pierwsze rozszerzenie, zawierające zupełnie nową misję, która zapewni inne układy celów, stanowiące taktyczne wyzwanie dla Twoich grup uderzeniowych. Zmusza ona graczy do znacznie bardziej zaciętej bitwy przypominającej potyczki w ciasnych pomieszczeniach kosmicznego krążownika lub w pobliżu stanowiska artylerii wroga.
Star Wars: Shatterpoint - Pakiet miarek to zestaw 7 praktycznych narzędzi do odmierzania, zawierający 3 miarki ruchu i 4 miarki zasięgu, uzupełniające zestaw podstawowy.
Star Wars: Shatterpoint - Pakiet kości to zestaw 14 praktycznych kostek, zawierający 6 kości obrony i 8 kości ataku, uzupełniających zestaw podstawowy.
The Flesh-eater Kill Team is a fast-paced game of skirmish battles, and this deck helps set up your matched play missions just as quickly – while offering plenty of variety for pick-up-and-play games. The cards in this deck allow you to combine three mission types with nine standard killzone maps, or 10 Close Quarters maps – plus 27 Tac Ops cards, covering every archetype, and two alternate Tac Ops cards for Close Quarters games.
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Commanders of elite kill teams know that victory is often a matter of securing the proper resources and ensuring their operatives have the tools they need to get the job done. Given the critical nature of their missions, kill teams often find themselves equipped with all manner of useful tools, from measuring devices to portable barricades.
On the ruined agri world of Moroch, amongst prefab colony habs, archeotech mines, and fronteris compounds, the ambitious Traitor Guard of the Blooded have all but overthrown their shocked Imperial overseers. Yet loyalist reinforcements have arrived in the form of an elite Phobos Strike Team, whose Space Marine operatives have commenced a hit-and-run campaign to take down the traitor forces one bloody gunfight at a time. Now, transhuman warriors battle degenerate, Chaos-worshipping renegades through the ruins of Moroch’s blasted frontier, each seeking nothing less than the wholesale annihilation of their enemies.
The war in the shadows escalates! Amidst ruined cityscapes, carnivorous jungles and hidden strongholds, new kill teams join the fray. From the gruesome Gellerpox Infected to the noble Elucidian Starstriders, each band of warriors brings their own method of war to every desperate battle – in struggles that seem more varied and deadly than ever. Expert assassins and saboteurs slip through patrols of enemy sentries, hoping to complete their bloody tasks and slip away before they are detected, while bands of grizzled warriors faced with impossible odds choose to make their last stand, taking as many of the foe as they can with them to the grave.
The Nachmund Gauntlet – a relatively stable realspace corridor through the tumultuous warp storms of the Great Rift – is one of the most strategically important locations in the Imperium. It would be a dangerous place even without the countless millions of pirates, criminals, heretics, and traitors of a dozen and more species fighting relentless wars for supremacy and wealth. Among these are the Heretic Astartes – traitor Space Marines in thrall to the Chaos Gods – and the Corsair coteries – Aeldari who seek a life of independence and freedom and care little for others.
This is the paperback Kill Team supplement originally found in the Kill Team: Chalnath boxed set, now available on its own. Inside these 96 pages, you’ll find full rules and background for both Adepta Sororitas Novitiates and T’au Pathfinder Kill Teams, datacards (including fillable blanks to copy), equipment lists, Spec Ops rules including Rare Equipment, and nine Shadow Operations missions for use in your games of Kill Team.
Archons are the rulers of the Dark City's Kabals, callous Drukhari schemers driven by boundless avarice. When these cartel-masters require precision and certainty, they assemble their Hand – an elite team of Kabalite experts, chosen for their terrifying skills in everything from poison to bladework. Hands of the Archon accomplish their employer's dark whims without fail – all while jockeying for influence and prestige in the courts of Commorragh.