Space Wolves Primaris Upgrades
This pack of plastic components can be used to upgrade a variety of Primaris Space Marines with iconography and details specific to the Space Wolves Chapter.
Aktywne filtry
This pack of plastic components can be used to upgrade a variety of Primaris Space Marines with iconography and details specific to the Space Wolves Chapter.
From the frozen world of Fenris, the Space Wolves sail out across the Sea of Stars.
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Many Endrinmasters take to the skies in mastercrafted dirigible suits, their aether-turbines allowing them to zoom through the air towards skyvessels in need of repair even as an in-built weapons array blasts their enemies into pieces.
Codewrights know every artycle, every amendment, and every footnote of the Kharadron Code by heart, and have a canny eye for profitable legal improvisation. These skyfaring lawyers are valued by crew and captains alike for their ability to cite obscure sections of the Code that might expedite their airfleet’s current objectives – and for their skill at concocting helpful ‘clarifications’ on the fly.
Wise beyond measure, having fought and survived countless battles in hundreds of worlds, Ulrik the Slayer is legendary.
Likened to the alpha of a wolf-pack, the Iron Priest marshals and directs the power of the Fang’s war machines into something far more impressive than the sum of its parts.
The wolves of Fenris are legendary beasts whose lives are inextricably linked with those of the human tribes that share their ice-bound world.
Supremely confident and eager always to be first into the fray, Wolf Lord Ragnar Blackmane leads his Great Company in devastating planetary invasions.
The Kharadron Overlords rule the skies, masters of a trading empire built by grand fleets of cloud-faring vessels. Crewed by ambitious duardin who value profit above all, these wonders of artifice boast enough raw firepower to level fortresses and cripple nations – when diplomacy is found wanting, of course. Kharadron technology is fuelled by aether‑gold, and their daily lives are built around amassing as much of that arcane substance as possible. Even now, as the long-absent ancestor god Grungni reveals himself to unite the duardin races, the question remains: how can the Kharadron profit most?
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends.
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the forms grow all too quickly as they launch their attack