Warscroll Cards: Sons Of...
We're firm believers that flicking between the pages of your battletome should never get in the way of smashing stuff. That's why we made these Warscroll Cards for the Sons of Behemat
We're firm believers that flicking between the pages of your battletome should never get in the way of smashing stuff. That's why we made these Warscroll Cards for the Sons of Behemat
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Jakhals are chosen from the strongest, most savage, and bloodthirstiest followers of the World Eaters. Though merely human, these elite cultists seek to emulate the frenzied purity of their gore-crazed masters in any way they can, and dive into combat with wild abandon. Each Jakhal goes to battle strapped with a tank of chemical stimms and tainted blood, which drives them into an unstoppable fury of hacking and slashing with their chain weapons as they strive to earn the favour of their bloody lords.
The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can crush anything in their path, and they challenge anyone to tell them otherwise. They live to fight and revel in their colossal strength, with no enemy they won't batter senseless if given half a chance. Led by the biggest, surliest, and most aggressive of their kind, the Sons of Behemat now march to war united, the land quaking beneath each monstrous tread.
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends.
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the forms grow all too quickly as they launch their attack
Namarti Reavers provide the archers and scouts for the Idoneth Deepkin phalanxes.
He was the first of his kind, and is the last of the Cythai still alive. All Ionrach bow before him, their one acknowledged leader, the eldest and greatest of their race.
No troops exemplify the Idoneth Deepkin way of life more than the Akhelian Guard. Mounted atop Fangmora Eels, they fight in a loose formation ideal for rapid assaults and sudden retreats, typifying the hit-and-run style of war common amongst the aelves of the depths.
Driven into battle by the frenzied need to kill, Khorne Berzerkers slaughter everything in their path and leave nothing but twitching corpses in their wake.
The Eightbound are World Eaters possessed by an octet of Khornate daemons, all warring for dominance – but some amongst their ranks achieve a form of apotheosis, as their mortal soul conquers and merges with the daemonic presences that share its body. Heavily mutated by their long possession, these Exalted Eightbound face no internal competition for control, and so exhibit a purer and more focused rage – one that is directed entirely at their foes.
Lord Invocatus is a master of swift raids, devastating counter-attacks, and relentless hit-and-run strategies. Also known as Khorne's Thunderbolt, this born marauder thunders through the air as if riding across solid ground, mounted on his massive juggernaut, Khal’guruth. Devoted above all to the Blood God's service, Lord Invocatus leads his warbands from one battlefield to the next with supernatural speed, seeking always to spill as much blood as he can.