Warscroll Cards: Sons Of...
We're firm believers that flicking between the pages of your battletome should never get in the way of smashing stuff. That's why we made these Warscroll Cards for the Sons of Behemat
We're firm believers that flicking between the pages of your battletome should never get in the way of smashing stuff. That's why we made these Warscroll Cards for the Sons of Behemat
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
The Archons are the masters of the Drukhari Kabals. Regal and monstrous in equal measure, each wields the power to enslave worlds and destroy civilisations.
A rich and daring Drukhari may surrender himself to the Haemonculi, requesting that his bones be hollowed out, that bands of new muscle be grafted onto his torso, and powerful wings and adrenaline dispensers be attached to his shoulders so that he is capable of true flight.
The Drukhari rely heavily on surprise and raw speed, and hence their skycraft are all fast and manoeuvrable.
Lelith Hesperax’s athleticism is far beyond those of other Wyches. She has raised death to a high art, wielding nothing more than simple knives. Gifting her victims with precise wounds in a blur of blade and flesh, she finishes in a bloody finale with a gory flourish.
In Drazhar, the Incubi ideal of violent perfection is exquisitely personified. His every strike exemplifies the tenets of his order, and each life he claims serves as a gruesome liturgy for his dark brethren.
Warriors of the Kabals form the beating heart of each Drukhari strike force. They are the cruellest and most rapacious of their caste, hungry for power and thirsty for the suffering of others.
In the craft of murder, Wyches have no equal. In battle, Wyches feed upon screams of pain.
The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can crush anything in their path, and they challenge anyone to tell them otherwise. They live to fight and revel in their colossal strength, with no enemy they won't batter senseless if given half a chance. Led by the biggest, surliest, and most aggressive of their kind, the Sons of Behemat now march to war united, the land quaking beneath each monstrous tread.
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends.
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the forms grow all too quickly as they launch their attack