Warscroll Cards: Sons Of...
We're firm believers that flicking between the pages of your battletome should never get in the way of smashing stuff. That's why we made these Warscroll Cards for the Sons of Behemat
Aktywne filtry
We're firm believers that flicking between the pages of your battletome should never get in the way of smashing stuff. That's why we made these Warscroll Cards for the Sons of Behemat
Each swing of the Bloodmaster’s blade opens throats and splits torsos, while truly worthy victims find their heads severed from their bodies. Around the Herald, the Bloodletters of Khorne fight all the harder, driven to a frenzy by his murderous aura.
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Realmgore Ritualists curse both the enemies of Khorne and the land itself. These bloody-handed mystagogues lay blasphemous hexes upon the foe to sap their strength, and carve bleeding runes into the very earth, invoking gorey miracles and auras of rage that drive their allies to commit relentless acts of sacred violence.
Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s greatest champion, bellowing his challenge before moving in to end yet another storied life.
The Bloodletters form the core of the vast legions of the Lord of Battle. Believed to have been foremost amongst the Blood God's followers in mortal life, their will is as implacable and blood-hungry as Khorne himself.
Howling like maddened beasts, the Blades of Khorne hurl themselves upon their prey. These savage killers seek to honour the Blood God by drowning the Mortal Realms in a tide of gore. Armies of scarred and wild-eyed mortals fight alongside daemons born of primal fury, surging forth as one vast and unstoppable red tide. Those in the path of this calamity are swiftly hacked and hewn apart, their severed heads held aloft as offerings to the Lord of Skulls.
The Sons of Behemat are might incarnate. When the gargant tribes are on the stomp, everyone else had better duck and cover if they want to survive. These ill-tempered titans can crush anything in their path, and they challenge anyone to tell them otherwise. They live to fight and revel in their colossal strength, with no enemy they won't batter senseless if given half a chance. Led by the biggest, surliest, and most aggressive of their kind, the Sons of Behemat now march to war united, the land quaking beneath each monstrous tread.
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends.
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the forms grow all too quickly as they launch their attack
Namarti Reavers provide the archers and scouts for the Idoneth Deepkin phalanxes.
He was the first of his kind, and is the last of the Cythai still alive. All Ionrach bow before him, their one acknowledged leader, the eldest and greatest of their race.