Orks: Runtherd And Gretchin
Gretchin mobs make up for their shocking lack of quality with sheer quantity.
Gretchin mobs make up for their shocking lack of quality with sheer quantity.
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and psychic powers, they're perfect for ensuring you don't forget crucial rules when you need them most.
Orks love dakka. They also love getting stuck in. What they love best is getting stuck in with lots of dakka and plenty of mates – join the Waaagh! on every roll, using these themed dice!
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Painboys are at home amongst the blood and horror of the battlefield, eagerly patching up lost limbs, doing a spot of welding on a broken face or furnishing the Warboss with a brand new flame-throwing arm.
Orks go to war with a huge variety of weapons and wargear, loads of bone-rattling war engines of belching smoke, and roaring beasts. No two Ork forces are alike, but all are utterly deadly in their own way.
Ardboy Big Bosses are veteran Ironjawz with an eye for the battlefield and enough bellowing presence to browbeat their lads into line. Only the toughest of Ardboys survive long enough to become a Big Boss – these formidable warriors can turn a boisterous orruk horde into a disciplined killing machine that advances in a semblance of formation before crashing into the enemy like an armoured fist.
The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their proficiency with ranged weapons, the killbow can topple even the sturdiest of Monsters.
Wildly unpredictable, savage, untamed and violent, Waaagh! magic cannot be controlled by anything with even a shred of sanity. Luckily, the Ironjawz don’t have many shreds of sanity amongst them, and the least-shredded of all are the Weirdnob Shamans.
Goff Rocker is the frontman of the most egregious and obnoxiously loud band in the history of the galaxy. While his Ork brethren bring the Waaagh! to the battlefield, he provides the soundtrack to a krumpin’.
Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air.
The Orks call their ruling caste Nobz. Nobz are bigger and scarier than other Orks and revel in cruel or casual violence. Nobz lead by example, plunging into the thick of the fighting and breaking skulls left, right and centre