Orks: Runtherd And Gretchin
Gretchin mobs make up for their shocking lack of quality with sheer quantity.
Gretchin mobs make up for their shocking lack of quality with sheer quantity.
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and psychic powers, they're perfect for ensuring you don't forget crucial rules when you need them most.
Prince Apophas is the Cursed Scarab Lord, a damned spectre who terrorises the battlefield in the form of swarming scarab beetles surrounding his sun-bleached skull. This remorseless killer still grips the very blade he used to slit the throats of his own family, a deed which saw him condemned by Usirian, the Nehekharan god of the underworld.
A landscape cursed by the nefarious machinations of the dread necromancer Nagash, the realm of Nehekhara, once known as the Great Land thanks to its long-enduring prosperity, is now the domain of the dead. This accursed land is ruled over by the ancient Tomb Kings and their legions of dread skeletal warriors.
Orks love dakka. They also love getting stuck in. What they love best is getting stuck in with lots of dakka and plenty of mates – join the Waaagh! on every roll, using these themed dice!
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Painboys are at home amongst the blood and horror of the battlefield, eagerly patching up lost limbs, doing a spot of welding on a broken face or furnishing the Warboss with a brand new flame-throwing arm.
Orks go to war with a huge variety of weapons and wargear, loads of bone-rattling war engines of belching smoke, and roaring beasts. No two Ork forces are alike, but all are utterly deadly in their own way.
Goff Rocker is the frontman of the most egregious and obnoxiously loud band in the history of the galaxy. While his Ork brethren bring the Waaagh! to the battlefield, he provides the soundtrack to a krumpin’.
Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air.
The Orks call their ruling caste Nobz. Nobz are bigger and scarier than other Orks and revel in cruel or casual violence. Nobz lead by example, plunging into the thick of the fighting and breaking skulls left, right and centre
Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Deffguns, a Mek is never short of customers.