Idoneth Deepkin: Isharann...
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Aktywne filtry
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always eager to demonstrate their mastery of all forms of agony.
Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduce a disciplined regiment to a pack of howling beasts ripe for slaughter.
Many Endrinmasters take to the skies in mastercrafted dirigible suits, their aether-turbines allowing them to zoom through the air towards skyvessels in need of repair even as an in-built weapons array blasts their enemies into pieces.
Lords of Hubris are utterly enamoured with their own magnificence, strutting peacocks who swagger into battle, loudly demanding that the enemy’s finest face them in single combat. Those foolish enough to answer this challenge are cut to ribbons in a matter of seconds, for these champions have honed their bladework to perfection, and are accompanied by only the most elite Slaaneshi warriors.
Codewrights know every artycle, every amendment, and every footnote of the Kharadron Code by heart, and have a canny eye for profitable legal improvisation. These skyfaring lawyers are valued by crew and captains alike for their ability to cite obscure sections of the Code that might expedite their airfleet’s current objectives – and for their skill at concocting helpful ‘clarifications’ on the fly.
The Masque once entertained Slaanesh, but then displeased him, and was exiled. Since then the Herald has been cursed to dance endlessly. Those drawn into this endless performance are doomed to a swift and spectacular death.
Daemonettes are Slaanesh's Lesser Daemons and the most numerous of all his servants. Possessed of the hypnotic glamour for which all Daemons of Slaanesh are abhorred, they are vicious, merciless fighters who attack with astounding speed and grace.
The Hedonites of Slaanesh cavort across the realms in vile carnivals of sin and excess, seeking the scent of their absent deity, the Dark Prince. Those who find themselves in the path of these raiders are destined to die a slow and painful death, for the Hedonites are sensation-seekers without compare, utterly dedicated to indulging their sadistic desires upon the battlefield. Hosts of majestic, sinuous daemons slice a contemptuous path through the enemy, while silk-draped mortals seek to inflict the most exquisite agonies imaginable, the tormented soul of each slain foe offered up as tribute to their cruel master.
The Kharadron Overlords rule the skies, masters of a trading empire built by grand fleets of cloud-faring vessels. Crewed by ambitious duardin who value profit above all, these wonders of artifice boast enough raw firepower to level fortresses and cripple nations – when diplomacy is found wanting, of course. Kharadron technology is fuelled by aether‑gold, and their daily lives are built around amassing as much of that arcane substance as possible. Even now, as the long-absent ancestor god Grungni reveals himself to unite the duardin races, the question remains: how can the Kharadron profit most?
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends.
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the forms grow all too quickly as they launch their attack