Idoneth Deepkin: Isharann...
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Aktywne filtry
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
A Curseling is a powerful warrior-mage imbued with daemonic power through a conjoined, spell-moulding homunculus known as a Tretchlet. Important leaders of rituals in Arcanite cults, these two-faced sorcerers love nothing more than turning the magics of their rivals back upon those who cast them.
Bounding in a disturbing fashion, Flamers of Tzeentch spring toward the foe spouting wyrdflame, the warpfire of Chaos itself. The supernatural flames writhe and leer, but most of all they burn, scorching the foe’s flesh, bones and soul.
Gifted with arcane abilities, precognitive visions and savage intelligence, Tzaangor Shamans are the most powerful of their kind. Born beneath dark omens, they are born to greatness, gifted with Discs of Tzeentch that raise them figuratively and literally above the heads of their peers
Although the majority of infantry forces fielded by the Royal Hungarian Army in 1944–45 were not combat hardened, there were some experienced units after 3 years of fighting on the Eastern Front. Infantry Divisions of the Hungarian First Army had recently fought in the defence of Galicia in early 1944, and would put their experience to good use, like the 25th Division at the Battle of Tordá and the 10th Division inside the Budapest pocket.
Since 1872, the Ludovica Military Academy had been turning out competent and efficient officers and graduated the majority of officers for the Hungarian Army. A core of competent and educated officers struggled to handle the large expansion of the Hungarian Army to meet the needs of the Eastern Front. The Hungarians enjoyed a professional and experienced core of staff officers.
Gibbering nonsense with lunatic energy the luminescent Pink Horrors whirl and flail their arms, generating raw magic that fills the air. En masse, the Pink Horrors give rise to so much arcane force that they can hurl blasts of unnatural fire at the enemy.
Casting vindictive glares at their enemies and blasting them apart with mystical fire, Blue Horrors are as resentful and bitter as their pink cousins are gleeful and capricious.
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends.
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the forms grow all too quickly as they launch their attack
Savage, avian beasts dedicated to Tzeentch, Tzaangors have been willingly warped into shapes and forms pleasing to the Architect of Fate.
The Disciples of Tzeentch take a great many forms, from Arcanite cultists to hosts of gibbering daemons. Amongst their chanting ranks are bird-headed beastmen, horned monstrosities and many-eyed seers, all determined to capsize the reality of the Mortal Realms.