Idoneth Deepkin: Isharann...
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Illusion, misdirection and terror are the psychic tools at the disposal of the Shadowseer. Wherever the Shadowseer treads on the battlefield discipline collapses, replaced by a bedlam of screams, gibbering and panicked, aimless gunfire.
Embracing the role of Death in its entirety, there is no mercy in the heart of a Death Jester. His outsize shuriken cannon reaps a deadly toll on his enemies as each round, impregnated with virulent biotoxins, causes its victims’ metabolisms to spectacularly detonate.
Spiritseers are those upon the Witch Path who are called to commune with the dead – a chilling concept, even amongst the Asuryani.
Masters of prediction, the Farseers are the strangest and most visionary of a craftworld's advisors. Even in battle they can perform their divinations, casting the complex wraithbone runes of the Aeldari into the air and interpreting changes as the glowing icons orbit around them.
Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always eager to demonstrate their mastery of all forms of agony.
Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduce a disciplined regiment to a pack of howling beasts ripe for slaughter.
Lords of Hubris are utterly enamoured with their own magnificence, strutting peacocks who swagger into battle, loudly demanding that the enemy’s finest face them in single combat. Those foolish enough to answer this challenge are cut to ribbons in a matter of seconds, for these champions have honed their bladework to perfection, and are accompanied by only the most elite Slaaneshi warriors.
The Masque once entertained Slaanesh, but then displeased him, and was exiled. Since then the Herald has been cursed to dance endlessly. Those drawn into this endless performance are doomed to a swift and spectacular death.
Eldrad Ulthran was once chief amongst the Farseers of Ulthwé. Eldrad has lived for over ten thousand years, and has successfully guided his people along the twisting paths of fate since the Fall, and throughout the rise of the Imperium.
In battle, Harlequin Troupes move fast and hit hard, relying on speed and skill to annihilate the enemy before they even have time to raise their guns. Once in combat, the Harlequins are in their element, performing a lethal dance of death while their masks shimmer with their foe’s worst fears.
Autarchs are renowned for their strategic brilliance, sublime martial skill and indomitable strength of will. Long have they trodden the Path of the Warrior, wearing the ritual masks of countless Aspect Warriors and yet never once slipping into the trap of obsession. Instead, these peerless leaders now walk the Path of Command. Wielding a dizzying variety of wargear and tactics mastered across millennia of battle, they apply all that they have learned to their command of the Asuryani warhosts.