Idoneth Deepkin: Isharann...
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Illusion, misdirection and terror are the psychic tools at the disposal of the Shadowseer. Wherever the Shadowseer treads on the battlefield discipline collapses, replaced by a bedlam of screams, gibbering and panicked, aimless gunfire.
Embracing the role of Death in its entirety, there is no mercy in the heart of a Death Jester. His outsize shuriken cannon reaps a deadly toll on his enemies as each round, impregnated with virulent biotoxins, causes its victims’ metabolisms to spectacularly detonate.
Spiritseers are those upon the Witch Path who are called to commune with the dead – a chilling concept, even amongst the Asuryani.
Masters of prediction, the Farseers are the strangest and most visionary of a craftworld's advisors. Even in battle they can perform their divinations, casting the complex wraithbone runes of the Aeldari into the air and interpreting changes as the glowing icons orbit around them.
The empyrically attuned minds of Primaris Psykers are steeled against the manifold dangers risked by unsanctioned wielders of the warp's power. These battle-trained psykers support the Astra Militarum's soldiers with eerie prognostication, wards against enemy witchcraft, and tempests of their own psychic might. Though rarely trusted by their peers, few generals would go to battle without a psyker's aid.
The ranks of the Astra Militarum feature countless regiments drawn from the planet of Cadia – or mustered in the gate world's fallen image. These born soldiers are held by many as the ideal Imperial troops – from freshly-conscripted cadets to seasoned Shock Troops and established Veterans, the regiments of Cadia fight through injury and hardship, laden with all the varied tools of war.
Cadian Castellans are strategic senior officers, often formally ranked as Captains or Colonels. These authoritative leaders of the Astra Militarum's forces bear a panoply of armaments and insignia that mark their high office, wielding their array of weapons as skilfully as they command the countless soldiers beneath them.
Commissars are ruthless officers embedded throughout the Astra Militarum, charged with maintaining the morale, discipline, and loyalty of their regiment. With the power to summarily execute any soldier found wanting in their duties, they are feared, brooding figures. A Commissar's devotion to the Imperium is without doubt, and they fight with fanatical bravery – inspiring the same fervour in those who fall under their watchful gaze.
Eldrad Ulthran was once chief amongst the Farseers of Ulthwé. Eldrad has lived for over ten thousand years, and has successfully guided his people along the twisting paths of fate since the Fall, and throughout the rise of the Imperium.
In battle, Harlequin Troupes move fast and hit hard, relying on speed and skill to annihilate the enemy before they even have time to raise their guns. Once in combat, the Harlequins are in their element, performing a lethal dance of death while their masks shimmer with their foe’s worst fears.
Autarchs are renowned for their strategic brilliance, sublime martial skill and indomitable strength of will. Long have they trodden the Path of the Warrior, wearing the ritual masks of countless Aspect Warriors and yet never once slipping into the trap of obsession. Instead, these peerless leaders now walk the Path of Command. Wielding a dizzying variety of wargear and tactics mastered across millennia of battle, they apply all that they have learned to their command of the Asuryani warhosts.