Adeptus Mechanicus Dice Set
The Tech-Priests of Mars march forth at the head of cybernetic legions, protected by barely understood relics of a bygone era, and wielding devastating and bizarre weapons to obliterate their foes.
The Tech-Priests of Mars march forth at the head of cybernetic legions, protected by barely understood relics of a bygone era, and wielding devastating and bizarre weapons to obliterate their foes.
The Flesh-eater Kill Team is a fast-paced game of skirmish battles, and this deck helps set up your matched play missions just as quickly – while offering plenty of variety for pick-up-and-play games. The cards in this deck allow you to combine three mission types with nine standard killzone maps, or 10 Close Quarters maps – plus 27 Tac Ops cards, covering every archetype, and two alternate Tac Ops cards for Close Quarters games.
Technoarcheologists are seekers of divine mechanical arcana, driven to uncover that which is hidden, and to analyse its capabilities. Hardened to life on the Imperium’s dangerous frontiers, these priests employ cogitative instincts to detect approaching foes and awaken their servitor guardians to effective modes of attack. Even in the midst of battle, Technoarcheologists guide their servants through vital procedures with a machine-like focus.
Commanders of elite kill teams know that victory is often a matter of securing the proper resources and ensuring their operatives have the tools they need to get the job done. Given the critical nature of their missions, kill teams often find themselves equipped with all manner of useful tools, from measuring devices to portable barricades.
A Sydonian Skatros is a sinister cybernetic sentinel, stoic and unmoving until the moment an enemy strays into range of their huge rifle. Mechanical, stilt-like limbs allow them to traverse hazardous terrain and survey the environment, shrouded by a smog of incense-exhaust. With protocol-driven precision and an advanced scanner known as the achillan eye, they lock on to their foes’ weakpoints and unleash pinpoint fire that sows panic and agony – all the better for eroding enemy morale.
On the ruined agri world of Moroch, amongst prefab colony habs, archeotech mines, and fronteris compounds, the ambitious Traitor Guard of the Blooded have all but overthrown their shocked Imperial overseers. Yet loyalist reinforcements have arrived in the form of an elite Phobos Strike Team, whose Space Marine operatives have commenced a hit-and-run campaign to take down the traitor forces one bloody gunfight at a time. Now, transhuman warriors battle degenerate, Chaos-worshipping renegades through the ruins of Moroch’s blasted frontier, each seeking nothing less than the wholesale annihilation of their enemies.
The war in the shadows escalates! Amidst ruined cityscapes, carnivorous jungles and hidden strongholds, new kill teams join the fray. From the gruesome Gellerpox Infected to the noble Elucidian Starstriders, each band of warriors brings their own method of war to every desperate battle – in struggles that seem more varied and deadly than ever. Expert assassins and saboteurs slip through patrols of enemy sentries, hoping to complete their bloody tasks and slip away before they are detected, while bands of grizzled warriors faced with impossible odds choose to make their last stand, taking as many of the foe as they can with them to the grave.
The Nachmund Gauntlet – a relatively stable realspace corridor through the tumultuous warp storms of the Great Rift – is one of the most strategically important locations in the Imperium. It would be a dangerous place even without the countless millions of pirates, criminals, heretics, and traitors of a dozen and more species fighting relentless wars for supremacy and wealth. Among these are the Heretic Astartes – traitor Space Marines in thrall to the Chaos Gods – and the Corsair coteries – Aeldari who seek a life of independence and freedom and care little for others.