Nighthaunt: Myrmourn Banshees
The Myrmourn banshees have a diabolical hunger, for they feast solely upon magic. No enemy spell is safe from the ravenous spirits, and they haunt the Mortal Realms in search of arcane energies to consume.
The Myrmourn banshees have a diabolical hunger, for they feast solely upon magic. No enemy spell is safe from the ravenous spirits, and they haunt the Mortal Realms in search of arcane energies to consume.
Cairn Wraiths are amongst the most powerful of the Undead. Though they lack physical form, their touch drains the life of a mortal. Their very presence fills the air with dread, and most who face them are driven mad with fear long before they are killed.
Tomb Banshees are apparitions of revenge and retribution. For countless lifetimes, these fell spirits have dwelt upon the dark deed that robbed them of vitality, love or contentment, becoming bitter and hate-filled.
The Tech-Priests of Mars march forth at the head of cybernetic legions, protected by barely understood relics of a bygone era, and wielding devastating and bizarre weapons to obliterate their foes.
The Dreadblade Harrows are the officers beneath the Knights of Shrouds. In life, each of these wights watched their leader’s betrayal, neither helping nor hindering.
Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they scream endlessly for the life they have lost.
Veteran squig-herders who muster ravening packs of cave-beasts, Squigbosses don’t so much command their fungal herds as offer incentives of potent mushrooms, balanced by occasional jabbings from their squig-krooks. Most go to battle accompanied by loyal Gnasha-squigs, who gleefully chomp at anything that gets too close – this predatory pet is often their closest friend, for other grots find anyone that even a squig won't eat to be deeply suspect.
Technoarcheologists are seekers of divine mechanical arcana, driven to uncover that which is hidden, and to analyse its capabilities. Hardened to life on the Imperium’s dangerous frontiers, these priests employ cogitative instincts to detect approaching foes and awaken their servitor guardians to effective modes of attack. Even in the midst of battle, Technoarcheologists guide their servants through vital procedures with a machine-like focus.
Rabble-Rowzas are grots who have taken it upon themselves to rile up the subterranean hordes. These self-important agitators clatter their weapons, stamp their feet, and bellow ‘wakey-wakey’ at deafening volume. So grating are their magically enhanced voices that they can stir even the most stubborn troglodytic titans from their slumber.
A Sydonian Skatros is a sinister cybernetic sentinel, stoic and unmoving until the moment an enemy strays into range of their huge rifle. Mechanical, stilt-like limbs allow them to traverse hazardous terrain and survey the environment, shrouded by a smog of incense-exhaust. With protocol-driven precision and an advanced scanner known as the achillan eye, they lock on to their foes’ weakpoints and unleash pinpoint fire that sows panic and agony – all the better for eroding enemy morale.