Seraphon: Lord Kroak
The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial
The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial
The Gutbusters exist as nomadic empires of warmongering ogors. Larger and stronger than most other races of the realms, they range across the lands robbing and raiding to keep their caravans filled with victuals.
Diminutive but deadly, the Skinks of the seraphon are deceptively fast skirmishers who wield a surprising level of power. Communicating in chirps and clicks, they co-ordinate their strikes with an impressive synchronicity, opportunistically attacking and darting back into cover before the enemy can react.
Bloodpelt Hunters seek out the largest and most formidable creatures, stalking them unseen with the guile and ferocity of an alpha predator. When their quarry is within reach, these alarmingly stealthy ogors close in for the kill, maiming it with crude iron crossbow bolts before hacking it apart with axes and machetes.
Chosen from the largest and strongest of the saurus to protect their slann masters, the Saurus Guard are a living shield that defiantly protects their ancient masters from harm.
A master of the wild steppes, a Frostlord leads his ogors into the battles that sustain them. Atop a Stonehorn he is virtually unstoppable, the hooves of his steed grinding enemies into paste. His booming voice directs his raiders to the most vulnerable flanks of the foe – where the Frostlord on Stonehorn rides, brutality follows.
The Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by the Dark Gods. Guided by ancient amphibian mages who shape reality itself with their magics, the armies of the Seraphon see cold-blooded saurians and ferocious reptilian beasts fight together as a single potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
Ogors Mawtribes sweep across the realms and devour all in their migratory path, juggernauts of fat and muscle who crush their prey with clubs, rusted blades, and sheer bulk. When the ogors are on the Mawpath, the ground rumbles even above their prodigious bellies. Roars, belches, and booming laughs ring out as they charge, their battering-ram impact a weapon in itself. Mighty warglutts heed the call of blood-smeared shamans, while Beastclaw Raiders ride to battle on behemoths that hail from the cursed blizzard of the Everwinter. To stand in their path is to be devoured.
The Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms tainted by the Ruinous Powers. Guided by ancient amphibian mages who shape reality itself with unfathomable magics, their armies see cold-blooded saurians and ferocious reptilian beasts fight together as a single potent force. Whether stalking from the depths of sweltering jungles or emerging from the heavens in a blaze of starlight, the Seraphon wage war with a fusion of predatory violence and esoteric cosmic power that few can withstand.
The Ogor Mawtribes are nomadic empires of brutish juggernauts that range across the lands, raiding and pillaging to appease their insatiable hunger. Iron-fisted Tyrants lead young and bullish Gluttons to war as gnoblar attendants scurry about their feet, supported by roaring blasts from the salvaged cannons of Leadbelchers and Ironblasters while Mournfang riders from the Beastclaw tribes savage the enemy flanks.
Aggradon Lancers are among the most aggressive cavalry known to the Mortal Realms, for their fearsome scaled steeds only become swifter and more ravenous as battle-frenzy overtakes their senses. A charge of Aggradon Lancers can collapse entire battlelines in a storm of predatory violence, riders and mounts alike lashing out with savage force and overwhelming ferocity.
The core of a Beastclaw Raiders Alfrostun, Ogors mounted on Mournfangs are always at the vanguard of a raid’s assault. Wielding clubs, blades and pistols, they’re very, very good at blocking an enemy’s attack before laying into them with wild abandon. The beasts they ride are equally fearsome, trampling to a pulp anything and everything unfortunate enough to get in the way.