Blood Bowl: Death Zone
The Death Zone supplement includes a wide array of additional rules designed to pack even more excitement, tension, and action into your games.
The Death Zone supplement includes a wide array of additional rules designed to pack even more excitement, tension, and action into your games.
Namarti Reavers provide the archers and scouts for the Idoneth Deepkin phalanxes.
The Athelorn Avengers exemplify everything that makes Wood Elves some of the best teams in Blood Bowl: stunning speed and agility, unexpected savagery and natural talent.
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Idolised echoes of a bygone era, the Eidolons of Mathlann are summoned to life in times of dire need. These are no divine avatars, however, but collective manifestations of the ancestral souls of the Idoneth Deepkin, spirits of vengeance wrapped in the image of a lost aelven god.
When the conversation of greatest Orcs to play Nuffle’s sacred game crops up, as it often does in the various taverns in the Badlands, one name is always mentioned. The now legendary Varag Ghoul-Chewer continues to dominate the sport, growing stronger and tougher with time.
Shrugging off enemy missiles, the Akhelian Leviadon plunges into the fray. Scythed fins dismember foes while the beast’s powerful jaws clamp down with enough force to crush tempered steel.
Do you want to add a fearsome and slightly absurd Troll to your Orcish Blood Bowl team? Or maybe a Goblin team? You’ve come to the right place.
No troops exemplify the Idoneth Deepkin way of life more than the Akhelian Guard. Mounted atop Fangmora Eels, they fight in a loose formation ideal for rapid assaults and sudden retreats, typifying the hit-and-run style of war common amongst the aelves of the depths.
Treemen have become a fixture of modern Blood Bowl, playing for a variety of teams. They hold down the Line of Scrimmage as the ultimate defensive players, adding staying power to some of the squishier teams like Halflings and Wood Elves.
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the forms grow all too quickly as they launch their attack
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends.