Ahriman Arch-Sorcerer Of...
For ten thousand years, the seeker of arcane truths known as Ahriman has roamed the galaxy in a quest to acquire every artefact, every tome and every scroll that harbours eldritch powers
For ten thousand years, the seeker of arcane truths known as Ahriman has roamed the galaxy in a quest to acquire every artefact, every tome and every scroll that harbours eldritch powers
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends.
Boss Snikrot is no mere Ork cutthroat – he is a murderous legend whose obsession with guerilla warfare has seen him hone the kunnin' taktiks of the Blood Axe clan into an almost supernatural mastery of infiltration. Snikrot is an unseen terror, leading his Red Skull Kommandos deep behind enemy lines – by the time his terrified foes realise he is upon them, the Boss is already opening their throats with his rip-toothed blades.
Orks are brutal and violent aliens who love nothing more than to fight. They are tough, with hulking physiques, thick skulls, and toothy maws. When gathered in an excitable crush of noise and death, Orks become infused with a strange energy that drives them to even greater acts of unrestrained ferocity. They gleefully pile into the fight, bellowing their deafening war cry – ‘Waaagh!’.
There are many horrific alien threats to be found among the stars, and the Orks are some of the very greatest among them.
The Orks love fighting above all else. These brutal and violent aliens roam the galaxy in vast hordes, gleefully piling into battle with a deafening war cry of 'Waaagh!'. Morgrim's Butchas are a ferocious warband of Beast Snaggas, rugged Orks eager to prove their toughness by bringing down the biggest, baddest prey the galaxy has to offer. Whether they ride atop bad-tempered Squighogs or rush forward in bellowing mobs of Boyz, no foe is safe from becoming a Beast Snagga's next trophy.
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. The heart of these arcane armies is comprised of Rubricae – implacable warriors who level salvo after salvo against the foe, marching at the command of the mighty Sorcerers and diabolic Infernal Masters who rule their fractured Legion. Around them come shrieking herds of Tzaangor, mutant shock troops armed with cursed blades and dark sorcery.
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and psychic powers, they're perfect for ensuring you don't forget crucial rules when you need them most.
Orks go to war with a huge variety of weapons and wargear, loads of bone-rattling war engines of belching smoke, and roaring beasts. No two Ork forces are alike, but all are utterly deadly in their own way.
Goff Rocker is the frontman of the most egregious and obnoxiously loud band in the history of the galaxy. While his Ork brethren bring the Waaagh! to the battlefield, he provides the soundtrack to a krumpin’.
At first they appear as spectral blurs in the ethersea, distant streamlined shapes that seem to materialise from nowhere. With powerful thrusts of their sickle-finned tails, the forms grow all too quickly as they launch their attack
No troops exemplify the Idoneth Deepkin way of life more than the Akhelian Guard. Mounted atop Fangmora Eels, they fight in a loose formation ideal for rapid assaults and sudden retreats, typifying the hit-and-run style of war common amongst the aelves of the depths.