Atalan Jackals
Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.
Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends.
Boss Snikrot is no mere Ork cutthroat – he is a murderous legend whose obsession with guerilla warfare has seen him hone the kunnin' taktiks of the Blood Axe clan into an almost supernatural mastery of infiltration. Snikrot is an unseen terror, leading his Red Skull Kommandos deep behind enemy lines – by the time his terrified foes realise he is upon them, the Boss is already opening their throats with his rip-toothed blades.
Orks are brutal and violent aliens who love nothing more than to fight. They are tough, with hulking physiques, thick skulls, and toothy maws. When gathered in an excitable crush of noise and death, Orks become infused with a strange energy that drives them to even greater acts of unrestrained ferocity. They gleefully pile into the fight, bellowing their deafening war cry – ‘Waaagh!’.
There are many horrific alien threats to be found among the stars, and the Orks are some of the very greatest among them.
The Genestealer Cults erupt from the shadows in a tide of xenos-worshipping acolytes, employing ambush and subterfuge to outmanoeuvre their enemies. Utterly immersed in Tyranid gene-taint, the cult's Neophyte Hybrids and more mutated Acolyte Hybrids rise up against their oppressors, armed with a variety of repurposed industrial equipment – from powerful mining lasers to heavy machinery like the Goliath Rockgrinder. Guided by the insidious psychic presence of a Magus, the misshapen Aberrants lope from the shadows to reinforce their kin, swinging crushing mauls to deadly effect.
The Orks love fighting above all else. These brutal and violent aliens roam the galaxy in vast hordes, gleefully piling into battle with a deafening war cry of 'Waaagh!'. Morgrim's Butchas are a ferocious warband of Beast Snaggas, rugged Orks eager to prove their toughness by bringing down the biggest, baddest prey the galaxy has to offer. Whether they ride atop bad-tempered Squighogs or rush forward in bellowing mobs of Boyz, no foe is safe from becoming a Beast Snagga's next trophy.
Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems and psychic powers, they're perfect for ensuring you don't forget crucial rules when you need them most.
Orks go to war with a huge variety of weapons and wargear, loads of bone-rattling war engines of belching smoke, and roaring beasts. No two Ork forces are alike, but all are utterly deadly in their own way.
The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos who have seen them work have compared them to Imperial Assassins.
Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle.
A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch of willow.