Atalan Jackals
Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.
Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.
Auric Runesmiters are war priests of unrivalled power and renown amongst the Fyreslayers, channeling the spirit of Grimnir into the lodge's warriors through ur-gold runes. Mounted atop a fearsome Magmadroth, a Runesmiter tears their way into the heart of battle in a wave of sacred flame, incinerating gathered foes even as they imbue their kin with uncanny strength and resilience.
The Fyreslayers are a culture of duardin whose entire existence revolves around battle, renowned for their short tempers and unrivalled skill with the axe.
The Idoneth Deepkin are a mysterious race of aelves who dwell within the oceans of the Mortal Realms, emerging from their watery seclusion to plunder the souls of land-dwellers – a grim harvest upon which their very survival depends.
The Genestealer Cults erupt from the shadows in a tide of xenos-worshipping acolytes, employing ambush and subterfuge to outmanoeuvre their enemies. Utterly immersed in Tyranid gene-taint, the cult's Neophyte Hybrids and more mutated Acolyte Hybrids rise up against their oppressors, armed with a variety of repurposed industrial equipment – from powerful mining lasers to heavy machinery like the Goliath Rockgrinder. Guided by the insidious psychic presence of a Magus, the misshapen Aberrants lope from the shadows to reinforce their kin, swinging crushing mauls to deadly effect.
Grimhold Exiles are the survivors of fallen magmaholds, warriors who fight to honour their lost kin with each blazing hammer-strike. So inspiring and tragic are these individuals, they are often accompanied by a band of dedicated warriors from other magmaholds who proudly follow them into battle.
Incredibly powerful elite warriors, possibly the strongest in their lodges, the Hearthguard Berzerkers are the first to heed the call of Fyreslayers’ battle horns.
Known across the Realms for their prowess in battle and absolute lack of fear when faced with enemies that tower over their stout forms, Vulkite Berzerkers are rightly feared by their enemies.
The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos who have seen them work have compared them to Imperial Assassins.
Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle.
A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch of willow.
Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base.