Idoneth Deepkin: Isharann...
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment.
Namarti Reavers provide the archers and scouts for the Idoneth Deepkin phalanxes.
Many Orks dedicate themselves to the pursuit of one obsession over all others, which for the Beast Snaggas is the thrill of the hunt. Their gnarled and scarred appearance speaks of a lifetime spent wrangling horrific beasts and tackling the largest foes they can find, dragging down their prey before hacking them to pieces with brutal choppas. Beast Snagga Boyz take to the battlefield on foot in great roiling mobs, overwhelming enemy lines in a tide of primal, unsophisticated violence.
Ork Meks always manage to accrue a following with promises of big explosions, bigger guns, and proximity to loud engines. When a Big Mek builds a Stompa, they're followed into battle by a band of Ork boyz, knowing it will attract some of the heaviest resistance, and best fightin'.
Orks love dakka. They also love getting stuck in. What they love best is getting stuck in with lots of dakka and plenty of mates – join the Waaagh! on every roll, using these themed dice!
No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka, and random gubbinz.
The Orks are the most savage and warlike species in the galaxy, and can be found infesting every one of its corners, forever seeking their next big fight. The Beast Snaggas are a particular 'subkultur' of Orks, who shun fancy gadgets in favour of more traditional tools – muscles, choppas, and tamed squigs. They chase down the biggest and most impressive targets, from alien monsters to hulking war machines, in order to prove their sheer tuffness.
The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw.
Ork warbosses are usually stationary for only two reasons. One is when they are giving an enemy – or an unlucky grot – a good hiding, and the other is when they are shouting at their Boyz to give the foe a good krumpin'.
The roar of overcharged engines and the crackle of flames herald the arrival of the Boomdakka Snazzwagons. Lightly built speedsters based around looted vehicle frames, Snazzwagons are clad in hastily welded scrap armour
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence.
Ork Boyz surge into battle in huge, unruly mobs dotted with crude special weapons and led by foul-tempered Boss Nobz. Most simply stampede towards the enemy lines, relying on their numbers and natural hardiness to carry the charge home.