Rotmire Creed Dice Set
Lord Leech is calling your warband to action. Show him you mean business with this set of themed dice, matching the repulsive aesthetic of your Rotmire Creed warband.
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When the Father of Darkness calls you to war, pray you’re not found wanting. This set of themed dice will show your opponent that you’re all in with the Horns of Hashut, ready to unleash cold steel and hot fury.
Contents:
– 6x red six-sided, round-edged dice that measure 16mm along each edge, with white markings and a Horns of Hashut icon on the 6 face
– 6x grey six-sided, round-edged dice that measure 16mm along each edge, with black markings and a Horns of Hashut icon on the 6 face
– 6x black six-sided, round-edged dice that measure 16mm along each edge, with white markings and a Horns of Hashut icon on the 6 face
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Lord Leech is calling your warband to action. Show him you mean business with this set of themed dice, matching the repulsive aesthetic of your Rotmire Creed warband.
You are the eyes of the Unseen Hunter, the warriors of Huanchi himself. Shouldn't your dice reflect your vaunted status? This set of themed dice will show your dedication to protect the ruins of Talaxis.
In the tainted wastes of the Eightpoints, a bitter struggle rages for control of varanite – a mysterious substance infused with the liquid power of Chaos. Bubbling seams of this transmutative realmstone are dredged up from the depths within sweltering mines, where desperate workers operate tireless machinery infused with a hungry daemonic intelligence. In these places of infernal industry, warbands devoted to the Ruinous Powers fight to claim hauls of varanite, using the hellish environment itself as a weapon with which to annihilate their rivals and claim victory.
The Rotmire Creed are artisans of virology, relentless in their pursuit of the perfect plague. A swamp-dwelling cult that worships Nurgle in his aspect as Lord Leech, their blowpipe darts and cruel barbs are daubed with deadly alchemical contagions. Once unleashed, these diseases spread quickly through the ranks of their enemies – a testament to their infectious craft.
Those who pledge their loyalty to the Blood God are forever damned, descending into madness and rage. Now, their ranks spill across the Bloodwind Spoil in a tidal wave of slashing axes, frenzied limbs and frothing mouths.
Rulers of the city-state of Nochseed, the Cypher Lords are masters of illusion and deception. They have gazed into the dark heart of Chaos and embraced its infinite madness.
Warcry: Compendium is your ultimate guide to assembling a Warcry warband to enter the depths of the Gnarlwood, accompanied by a powerful following of thralls, monsters, and allies. Within you will find a comprehensive list of rules for the second edition of Warcry, allowing you to command warriors from each of the Grand Alliances that dominate the Mortal Realms.
The Beasts of Chaos have long dwelt in the wild places of the Mortal Realms. Even during the Age of Myth, these creatures menaced the civilised lands, and their alliance with the primal essence of anarchy has only made them more deadly. Their marauding Greatfrays contain all manner of bestial warriors; the cunning gor-kin of the Brayherds are master ambushers, while the brutes of the Warherds are cursed with an insatiable bloodgreed. Warring alongside them are the Dragon Ogors, ancient inhabitants of Azyr banished by the God-King and empowered by the touch of lightning.
The Speaker in the Stone wants you to tear down the false idols of your enemies. This set of themed dice will show your opponent that you’re prepared to crush them into so much rubble.
The first expansion for the new edition of Warcry has arrived, bringing with it two new warbands – the sinister Jade Obelisk and the stealthy Hunters of Huanchi – along with a host of carnivorous Gnarlwood terrain. In addition to these models, you'll find a double-sided game board with matching artwork, a book with background information and the rules for both warbands and the included terrain pieces, and a set of battleplan and warband cards to keep your games running smoothly.
Centaurions are terrifying creatures, their strength and skills honed in the Varanspire's warpits. Charging headlong into the fray on iron-hard hooves, Centaurions wreak havoc with each of the deadly weapons gripped in their four arms – ensnaring, skewering, bludgeoning, and trampling any who stand before them. The Marshals are the strongest amongst their kind, risen from the arena into the ranks of powerful warbands and legions – yet despite their bestial ferocity, these are also creatures of great cunning and subtlety, sworn to gather warbands in shadowy service to their Dark Master.
Originally found in the Heart of Ghur boxed set, this 64-page book is now available on its own for anyone interested in playing the Horns of Hashut and Rotmire Creed.
Tzeentch’s minions revel in manipulation – after all, it is not for nothing that their patron is known as the Architect of Fate. Within great cities lurk hidden Kairic Acolytes, while vicious Tzaangor flocks stalk the warped wilds. The daemons of Tzeentch are especially strange, often casting forth gouts of aetheric fire. Tzeentch is the greatest patron of sorcery among the Chaos Gods, and so it is little surprise that many of his followers are mighty wizards, their sorcerous power rewriting the very laws of reality.
The Ossiarchs seek neither gold nor glory; they covet the bones of the living. From these, the Mortisan acolytes fashion new cohorts of Bonereaper warriors, their animus provided by the composite souls of defeated enemies. Their armies are disciplined and professional, acting in perfect concert to destroy the foe. Yet not every military action conducted by the Ossiarchs is fought on a grand scale – small warrior bands are often dispatched on tasks of particular import, and an increasing number have been observed fighting in the lands of the Bloodwind Spoil.
Tzeentch’s minions revel in manipulation – after all, it is not for nothing that their patron is known as the Architect of Fate. Within great cities lurk hidden Kairic Acolytes, while vicious Tzaangor flocks stalk the warped wilds. The daemons of Tzeentch are especially strange, often casting forth gouts of aetheric fire. Tzeentch is the greatest patron of sorcery among the Chaos Gods, and so it is little surprise that many of his followers are mighty wizards, their sorcerous power rewriting the very laws of reality.
Chaos Legionnaires are elite, well-armed, and highly disciplined – yet though they march alongside the armies of the Dark Gods, these warbands have a shadowy agenda of their own. Sworn to the First Prince, the Legionnaires uphold a secret religion known as the Dark Creed, and strive with each victory to sow confusion, reap dissent, and bring their Dark Master closer to his insidious ascension.