No two Battlewagons are the same, for the Meks that build them can never resist cobbling on armour plates, ramming spikes, assorted dakka, and random gubbinz. However, all are rugged transport tanks with the capacity to bear a vast number of angry Orks into battle while shrugging off the worst the enemy can throw at them.
Ork Runtherd and Gretchin
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, and a typical Grot would prefer to have his head buried in a sporehole than to actually participate in a proper battle.
This box set contains 10 multi-part plastic Gretchin and one multi-part plastic Ork Runtherd, including: 12 Gretchin head variants and two Runtherd head variants, allowing you to assemble a horde of differently posed Gretchin. Models supplied with 25mm round bases.
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and brutal, edged choppas, they blow great gouges from the enemy before hacking them apart.
The Orks love nothing more than charging headlong into the fury of combat, bellowing "Waaagh!" at the top of their lungs and letting loose with whatever weapons they can lay their hands on. They live for battle, and their apocalyptic migratory invasions lay waste to whole sub-sectors of the galaxy as they drown their enemies in a green tide of bloodshed, violence, and destruction.
With his Grabzappa crackling, Zodgrod herds his notorious super runts into battle. This irascible loon is never happier than when wrangling especially large and rowdy foes, usually by peppering them with needles from his Squigstoppa Numba 5, then burying them in a rampaging horde of diminutive little monsters.
The Beastboss is the overall leader of a Beast Snaggas mob, leading from the front and crushing the choicest prey between the serrated teeth of his Beastclaw. As the foremost authority within the warband, it's his job to interpret the visions of the Wurrboyz and direct the mob towards its next hunt.
Painboys are at home amongst the blood and horror of the battlefield, eagerly patching up lost limbs, doing a spot of welding on a broken face or furnishing the Warboss with a brand new flame-throwing arm. They learn their craft through a mixture of instinct, trial and error, and the time-honoured principles of ‘Orky know-wotz’.
There are many horrific alien threats to be found among the stars, and the Orks are some of the very greatest among them. Born for battle and possessed of an all-encompassing love for war, the average Ork is a heavily muscled killing machine able to withstand tremendous punishment and heal from all but the most grievous injuries. When they collect in colossal migratory invasions called Waaagh!s, the Orks stampede across whole sectors leaving a trail of destruction in their wake, wrought by ramshackle vehicles, cobbled-together weaponry, and sheer, primal savagery.
Often seen muscling their way through their fellow Speed Freeks as they roar toward the front lines, Rukkatrukk Squigbuggies employ living close-range artillery to wreak havoc amongst the enemy ranks. They launch a variety of squiggly beasts at the hapless foe: bitey squigs, which latch on to the first thing they hit and don’t stop chewing until they are bludgeoned to death; bile squigs which squirt, spray or vomit a variety of hilariously harmful fluids in every direction; and boom squigs that explode violently at the first sign of provocation, ostensibly to ‘warn off predators’.
A Warbiker treats his personal steed with real care, because a warbike is not only a thing of great prestige but also a direct conduit to the adrenaline-rich thrill of speed. Nothing short of dive-bombing the foe in a fighta-bomma can compare to the raw excitement of hurtling towards the enemy on a warbike with all guns blazing.
The Painbosses of the Beast Snaggas are battlefield doctors hardened by many brutal conflicts. Augmented with a whole host of cybernetics and armed with a suite of surgical tools and squig-based remedies, they are always on hand to replace a limb with something more suited for heavy-duty krumpin’, while their grot orderlies whiz around patching up minor wounds.
The Shokkjump Dragsta combines two of the foremost triumphs of the Mekaniak’s art – recklessly fast speedsters and deranged weaponry. It is perhaps unsurprising that it has become one of the most popular forms of transport amongst the Mekboyz of the Kult of Speed.