The wolves of Fenris are legendary beasts whose lives are inextricably linked with those of the human tribes that share their ice-bound world. It is considered a great feat for a battle-brother of the Space Wolves to hunt down a pack of these wolves when armed with nothing but his wits. If he should kill the alpha male of the pack, the rest of the wolves will instinctively treat him as their new pack leader. When the battle-brother returns successful to the Fang, he does so in the company of wolves.
Space Marines Tactical Squad
Tactical Squads are the backbone of any Space Marine army. They hold ground; provide fire support and charge into bloody melees, as the ever-changing theatre of war dictates.
This box contains everything you need to make a highly personalised 10 man Tactical Squad, including Sergeant and Special Weapon. There are so many options and extra details provided that we recommend that you take some time to look through the photos above to fully appreciate them all.
In order to build the Tactical Squad you get 11 torso fronts (of which 10 are unique designs); 10 different leg poses; 16 different heads (13 with helmets, 3 bare-headed); 22 shoulder pads; 10 backpacks (of which 9 are individual designs); and 10 sets of left and right arms.
There are 10 unique boltguns, a gravgun, a meltagun, a plasma gun, a flamer, a missile launcher (including backpack and spare missiles). The squad Sergeant can be armed with a combination of power fist, power sword or chainsword, and plasma pistol, grav pistol or bolt pistol. You can also make any 1 of the following combi-bolters – combi-grav, combi-melta, combi-plasma, or combi-flamer. The squad can also be armed with a melta bomb, a selection of combat knives, and enough Frag and Krak grenades to arm each Space Marine.
As if that wasn’t enough, you also get: a back banner for the squad sergeant (with the choice of 3 different banner tops); a holstered bolt pistol; targeting scopes for the boltguns; parchments and purity seals; ammo pouches; an auspex; and 3 spare hands (1 pointing, 1 holding a grenade, and 1 holding a boltgun cartridge).
This plastic kit contains 179 components with which to make a 10 man Tactical Squad (and so much more!). Also included are 2 Space Marine transfer sheets with which to add Chapter iconography and squad markings.
This kit comes supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
The Ultramarines are the noble sons of Roboute Guilliman and exemplars of everything it means to be a Space Marine. Inside this 80-page hardback codex supplement, you'll find everything you need to unleash the Ultramarines in battle, plus thrilling lore and art to inspire your own collection.
Show your allegiance to the Sons of Dorn with this set of upgrades and transfers for your Primaris Space Marines. It can be used to upgrade a variety of squads with iconography and details specific to the Imperial Fists and Crimson Fists Chapters.
Lieutenants act as the right hands of their Captains by providing tactical flexibility and helping to direct their battle-brothers in war. They are often entrusted with direct battlefield command of a demi-company or strike force; by handling the squad-level combat logistics of force coordination and acting as exemplary leaders, they free up their Captains to focus on the wider strategic picture of the entire war zone.
Unleash the savage fury and noble spirit of the Space Wolves with these handy reference cards! Each set is great for quickly referring to your rules, making sure you'll pick the right Stratagem or psychic powers for your battles with ease. Also included are a set of cards designed to easily track your Sagas and Deeds – rules unique to the Space Wolves that reward heroism on the battlefield!
Steeped in the arts of ambush and hidden assault, Kayvaan Shrike is the Raven Guard’s foremost warrior and leads his Chapter as Master of Shadows. In the course of his long and bloody life, Shrike has brought liberation to many worlds and death to countless enemies.
Standing three times the height of a man, these towering war machines bear powerful weapons and are as lethal at range as in close assault. A chapter's Dreadnoughts are treasured relics, only awoken in great need. Encased inside every Dreadnought lies a mighty Space Marine hero, who has suffered grievous wounds in battle, saved only by his internment. Venerable Dreadnoughts bring their wisdom to the Chapter in times of peace, and immense battlefield experience in times of war.
The Deathwatch are a widespread Chapter of Space Marines and the Imperium's greatest weapon against the manifold threats posed by countless xenos races. From their hidden bases in orbiting watch fortresses, the Deathwatch despatch carefully selected operatives to hunt down and exterminate alien presences wherever they may be found
The Impulsor is a lightly armoured, fast-moving assault transport favoured by Vanguard Space Marine forces. Benefiting from the same advanced gravitic-impulsion technology employed by the heavier Repulsor-class chassis, the Impulsor boasts vectored thrusters that offer the it far greater manoeuvrability. Its open-backed design allows it to transport a squad of Space Marines swiftly into battle, entirely bypassing such obstacles and delivering its deadly cargo into the heart of the battle.
Primaris Techmarines stride selflessly through oncoming fire to soothe the machine spirits of wounded war engines, deftly peeling back damaged armour plates to repair burnt-out cabling and bending warped panels back into shape with their servo-arms and mechadendrites.