The Invader is a highly flexible all-terrain vehicle, perfectly adapted to an aggressive reconnaissance role. Outfitted with either a multi-melta or an onslaught gatling cannon, it can rapidly deliver punishing fire against vulnerable parts of the enemy line, or swiftly engage and destroy scouting elements of opposing forces.
Eyes blazing and fists crackling with roiling energies, Space Marine Librarians stride into battle to destroy their foes. Some hurl blasts of warp-force that crush their victims to paste, while others twist the flow of time itself or revitalise their brothers with incredible dynamism. However they choose to fight, all Librarians are potent psykers, harnessing their potent mutation and a force to defend Humanity.
This multi-part plastic kit contains the components necessary to assemble a Primaris Librarian. Clad in Mk X power armour, his accoutrements are many and elaborate, from his ornate multi-layered cloak to the detailed wiring going into his psychic hood. He comes armed with a force sword in his right hand, and features a holstered bolt pistol along with a whole host of interesting trinkets – a padlocked book on his belt (potentially holding some galaxy-shaking secrets…), several large keys, purity seals on his cloak and backpack and a clasp featuring an Imperial Eagle.
The Librarian comes with a choice of two heads – one helmeted with a psychic hood and one bare-headed, with the terminals of the psychic hood clearly visible. The right shoulder pad and belt buckle feature ram’s heads – the insignia of the Librarius – and the left shoulder pad is blank and smooth, meaning the markings of your preferred Chapter can be easily applied.
The Primaris Librarian comes as 20 components, and is supplied with a Citadel 40mm Round base. The kit also includes an Ultramarines-Character Transfer Sheet, which features Captain, Chaplain, Librarian and Lieutenant iconography.
Lieutenants act as the right hands of their Captains by providing tactical flexibility and helping to direct their battle-brothers in war. They are often entrusted with direct battlefield command of a demi-company or strike force; by handling the squad-level combat logistics of force coordination and acting as exemplary leaders, they free up their Captains to focus on the wider strategic picture of the entire war zone.
The Blood Angels are the beatific sons of Sanguinius, the Great Angel. Inside this 80-page hardback codex supplement, you'll find everything you need to unleash the Blood Angels in battle, plus thrilling lore and art to inspire your own collection.
None fight with more grim determination than the battle-brothers of the Dark Angels, and their renowned specialised companies – the Deathwing and the Ravenwing – are held in awe by their allies and enemies alike. Working in concert, the formations of the Dark Angels are devastating in battle. Yet behind their devotion to the Imperium lies a shadowy obsession. Haunted by their past, the Dark Angels and their successors – known collectively as the Unforgiven – wage a secret war for redemption, a millennia-long crusade of vengeance that will either lead to their final atonement… or eternal damnation.
Primaris Techmarines stride selflessly through oncoming fire to soothe the machine spirits of wounded war engines, deftly peeling back damaged armour plates to repair burnt-out cabling and bending warped panels back into shape with their servo-arms and mechadendrites.
The Repulsor armoured transport is a deadly combination of manoeuvrability and raw brute force. Due to the turbine array at its rear, it has tremendous motive power, held aloft by powerful anti-gravitic generators. The Repulsor is so heavily armed and armoured that is doesn’t skim over the landscape but instead crushes the ground below it. The tank grinds forward with a deep bass thrum, reducing rock to gravel and fallen bodies to smears of gore and powdered bone.
The Dark Angels are a dour brotherhood, characterised by their deep commitment to millennia-old rituals, loyalty, discipline, and self-sufficiency. They are a fighting force whose allegiance to the Emperor and his Imperium is nigh impossible to dispute, yet few call them friends, and none know much of them thanks to their determined reclusiveness.
When the cannons of the Gladiator Reaper spin to full pitch, the droning makes the teeth of all nearby itch with the intensity of vibrations. Within seconds, thousands of spent casing pour over the battle tank's armoured hide as enemies are erased from existence by the storm of fire.
Kor'sarro Khan is the Captain of the White Scars 3rd Company. Fierce to the point of savagery, bold to the point of recklessness and brash to the point of insubordination, he is nonetheless one of the Chapter’s most accomplished warriors and it for good reason that he holds the title of Master of the Hunt.