Datacards make referencing your rules in battle easy. Containing quick-reference Stratagems, C'tan Powers, and Necron Command Protocols, they'll allow you to dictate the battle with the skill and acuity of the most practiced Phaeron – or, at the very least, ensure you don't forget to use that Transdimensional Thunderbolt when you need it most!
For sixty million years the Necrons have slumbered, their tomb worlds filled with dormant armies and inactive war machines. Now they are awakening as if from half-remembered nightmares, and the galaxy shudders at their return. From vast crypt-fortresses, burnished legions emerge into the dying light of the 41st Millennium, a steel sea rippling beneath the crackling energy discharge of esoteric battle engines. Swarming metal Scarabs, talon-limbed horrors and spectral assassins accompany them, their alien minds focused on a single purpose – to reclaim the stars.
Codex: Necrons contains a wealth of background and rules – the definitive book for Necrons collectors. Within this 120-page hardback, you’ll find:
- In the Beginning: the origin of the Necrons, from the Necrontyr race of flesh and blood that existed billions of years ago, their bitter civil war, the pact with the C’tan which doomed them to immortality and the order which set them to their Great Sleep;
- The Great Awakening: the manner in which the tomb worlds are awakening into the 41st Millennium – some early, some late, others not at all – and the Necrons’ first, violent actions upon rousing;
- The Necron Dynasties: descriptions of the complex, rigid hierarchies of the Necrons, with details and icons of the following 8 dynasties: Sautekh, Charnovokh, Nephrekh, Thokt, Mephrit, Novoth, Ogdobekh, and Nihilakh;
- A galactic map featuring both active and (currently) dormant tomb worlds, crown worlds and dynastic territories;
- Domains of the Phaerons: organisation of the tomb worlds, and the manner in which the Necrons wage war;
- Dynastic Markings: illustrated examples of how Necrons use markings on their soldiers, including hieroglyphs used on war machines. Includes colour schemes and background for the following 9 dynasties: Sautekh, Mephrit, Nephrekh, Nihilakh, Novokh, Thokt, Charnovokh, Nekthyst, and Ogbobekh;
- A New Epoch Begins: a timeline of significant events and battles in Necron history during the 41st Millennium;
- Background on each unit available to a Necrons army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get a Necrons army primed for games of Warhammer 40,000 is in here:
- 36 datasheets providing rules for using every Necrons unit in your games of Warhammer 40,000;
- Army abilities that reflect Necrons’ methods of war on the tabletop.
- Armoury of the Ancients: profiles for all weapons and wargear of the Necrons, ranged and close-combat
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Code of War: Rules for Battle-forged armies, including:
- 5 Dynastic Codes: special rules for each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
- 27 unique Stratagems, including 5 specific to the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
- Powers of the C’tan: a choice of 6 powers that can be used for each C’tan Shard unit in your army, generated before battle;
- Artefacts of the Aeons: 13 weapons and artefacts available only to Necrons;
- 6 unique Warlord Traits for the Necrons, with 5 additional Warlord Traits, one specific to each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;
- 6 Tactical Objectives unique to the Necrons.
Repugnant to other Necrons, Ophydian Destroyers echo elements of servile Canoptek Wraiths and reviled Flayed Ones in their murder-optimised bodies. Tunnelling through solid ferrocrete with frenzied violence and flickers of dimensional displacement, they burst into view to ambush, hack and rend their prey apart.
Like an enormous mechanical spider, a Triarch Stalker looms over the battlefield with its multiple slicing limbs and devastating weaponry controlled by a high-ranking Triarch Praetorian. When a Triarch Stalker advances, it does so with a speed and surety that belies its jerking gait
The Silent King rides to war aboard his Dais of Dominion, flanked by the phaerons of his Triarch and orbited by crackling noctilith Menhirs. He unleashes god-like powers of annihilation upon his dismayed foes, even as his absolute authority radiates out to empower the Necron legions and drive them to inevitable victory.
Striding forward in a rush of ungainly steps, their weaponised limbs sweeping in a whirlwind of gore, Skorpekh Destroyers feed their need to kill whenever they are unleashed upon the battlefield. Nothing else can override the hard-wired desire to kill that empowers these deranged Necrons.
Shards of the Void Dragon fill the air around them with a searing scream of distorted static. With a gesture they can unmake the war engines of the lesser races, dragging the resultant disintegrating matter into themselves like the gravity well of a black hole and using it to replenish their own, ever flickering forms.
Hexmark Destroyers were once Deathmarks. Bursting from their dimensional oubliettes like ambush predators, these hunchbacked monsters unleash inescapable hails of enmitic fire. Independent ocular targeting and optimised firing patterns leave their prey with no escape.
Illuminor Szeras labours to unravel the mysteries of life, for he fears that he would be a poor sort of god without the secrets of life at his fingertips. Szeras has been on the brink of understanding for many centuries, yet somehow final comprehension always escapes him.
Psychomancers study the science of fear. They are expert manipulators, conjuring phantasms and temporary hard-light constructs that trigger primal survival instincts in their victims’ minds or overload even the most advanced sensoria. No being is safe from the creeping tendrils of the Psychomancer’s art.
Tomb Blades are the perfect unit for taking out your enemy's most irritating units. People who fight against your Necron army imagine them to be an implacable wall of metal, which advances steadily across the battlefield. Your enemies will be pretty surprised, therefore, when a wave of razor-sharp, fast-moving Tomb Blades descend from the sky and mow down their troops with concentrated tesla fire.
Starsteles were placed upon worlds as territorial markers and silent guardians by jealous Necron nobles. Over the millennia they have become forgotten archaeological curios or feared sources of superstitious rumour about vanishments and strange lights. Now they awaken again as their masters do.
There's always going to be an enemy unit that's going to mess with your strategy, and the Canoptek Wraiths are ideal for taking down that unit. Because of their speed and their ability to move undeterred through terrain (quite literally), the Canoptek Wraiths can soon hunt down the most irritating models within your enemy's army, no matter where they're hiding, ensuring that your well-calculated plans are brought back into line.
Canoptek Doomstalkers stride with eerie grace. Whether prowling their masters’ armouries as tireless sentinels or providing mobile fire support to the Necron legions, the Doomstalkers annihilate all those who dare stand against them with searing shots from their doomsday blasters.