Necromunda: Goliath...
In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and combat stimms.
The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player.
The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns.
Inside, you’ll find:
- A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world
- An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started
- The full rules, exploring each phase of the game from movement to close combat
- Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns
- A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain.
- A set of powerful tools and rules for Arbitrators to construct their perfect campaign
- The full Skills list for Necromunda
- A quick reference sheet for checking out your key information at a glance.
Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you’ll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive.
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In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and combat stimms.
The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and brutal melee is almost impossible to escape from.
House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda.
The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshakeable faith...
Masters of pharmaceuticals and chemical manipulation, what Eschers may lack in terms of raw physical strength, they more than make up for in speed, skill, and deadly flair. The weapons and equipment used by an Escher gang emphasise their strengths and lethal skills.
Rebellion is a poison that runs deep within Necromunda. Each time it bubbles to the surface, industries wither and populations perish, corrupted by false promises of freedom and power. Only the iron will of the Imperial House maintains a semblance of order.
Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing.
The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Rideghaulers. These hulking vehicles are perfect for traversing the dunes thanks to their massive wheels and sturdy engines, and can be easily outfitted with guns to fend off raiders and rivals. Hooked up to its chain of transport beds, a Ridgehauler resembles a true land train, hauling trailers of armoured containers and transport carriages across the Great Equatorial Wastes.
Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength.
In the ash wastes of Necromunda, fuel is as vital as water. Becoming stranded in the weather-blasted expanses leaves a vehicle exposed to the elements and the attention of roaming gangs. Those with access to a supply of promethium are rich in credits, ammo, and the ability to freely traverse the ash wastes. As a result, fights around refuelling stations are commonplace, with many gangers having met their end at the hands of rivals desperate for promethium, or blown to pieces when a stray shot pierced a tank of the volatile fuel.
The Guild of Coin rules the roads of Necromunda. They transport material between hives and, for a hefty price, they'll even smuggle weapons and people. Crossing the arid, violent, and irradiated ash wastes is a risky business, so the guild employs convoys of Cargo-8 Ridgehaulers. These hulking vehicles can cart huge volumes of resources through the most dangerous outlands – such as tanks of promethium, the highly volatile and equally valuable fuel employed throughout the Imperium. A secure fuel supply is the lifeblood of the wastes, and the payoff for a successful delivery is well worth the risks of perching atop a tanker of explosive gas during a roadside firefight.
In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet.
House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of raw physical strength, she more than makes up for in speed, skill and sheer psychotic flair.
Even in the deadly Zone Mortalis, markets pop up in the crossfire as merchants and scroungers attempt to make a quick sale. Full of rare goods, counterfeit wares, and desirable weapons, these maze-like markets are frequently the sites of firefights between gangs, and the Palanite Enforcers are no stranger to the flimsy cover of a stall's awning.
As low as life may seem in the clutches of Necromunda's gangs, there's always a lower rung to which unfortunate souls can fall. These outcasts, hated and spurned by the 'respectable' denizens of the underhive, gather together to form gangs of their own – be it for greed, ambition, or simply safety.
The Tauros Venator is an all-terrain vehicle, favoured by the Palanite Enforcers as a rapid interceptor ideal for policing the vital ridgeways that criss-cross Necromunda's ash wastes. The Enforcers only have a limited presence beyond the hive cities, so these swift but well-armed vehicles are vital for traversing the outlands at speed and bringing brutal justice to those who would threaten wealthy guild convoys or respectable hiver travellers.