Na początku XX wieku podczas budowy wzbudzającej kontrowersje bazyliki Sacré-Cœur, dużo skromniejszy budynek - Le Bateau-Lavoir stanie się niemym świadkiem narodzin niezwykłych talentów. W grze „Montmartre” wcielisz się w rolę jednego z artystów, którzy będą szukali sławy i inspiracji na tym najbardziej malowniczym wzgórzu Paryża.
Marvel Champions: The Card Game jest kooperacyjną żywą grą karcianą (ang. Living Card Game), w której gracze wcielają się w bohaterów Marvela, aby pokrzyżować nikczemne plany przeciwników. W trakcie gry będziecie wzywać kultowych sojuszników, przywdziewać potężne bronie i pancerze, a także korzystać z niszczycielskich taktyk w celu pokonania złoczyńców z uniwersum Marvela.
The battlefield glows bright as the Lumineth go to war. These elegant aelves hail from Hysh, the Realm of Light, where enlightening magic surges in the air itself. Able to channel arcane power through the marvel of aetherquartz, they are faster, more dextrous and more magically talented than any of their myriad enemies. Yet in the shadow of that excellence lies pride, and it has led them down dark paths indeed.
The epic Psychic Awakening series continues with War of the Spider. This campaign book features a host of new rules for Chaos Space Marines, Death Guard, Talons of the Emperor and Officio Assassinorum. It also includes background on the web that Fabius Bile spins around the devastated Cadian system as he is pursued by the Death Guard, Adeptus Custodes, Sisters of Silence and multiple teams of Assassins. Will they catch him, or will he escape to continue his twisted experiments?
Clonefather. Primogenitor. Spider. Fabius Bile has laboured under many epithets during his long and wicked life, but none truly convey the unrepentant evil of this heretic crypto-scientist. A twister of flesh and a sculptor of nightmares, Fabius Bile is one of the most abominable renegades to blight the Emperor's realm.
Deep in the bowels of the Blackstone Fortress a new danger arises, a riotous morass of shifting chambers riven by shardquakes. This is the Seethe, and it threatens any who enter it. An enigmatic figure offers to lead the denizens of Precipice to secrets which might end this horrifying phenomenon, but what will this Zoat demand in return?
Keep track of your kill team’s development with this handy set of dice and datacards. In addition to a set of black and orange Kill Team dice (six 6-sided dice and two 10-sided dice), the pack includes 23 blank datacards that you can fill out. Three of the datacards have been specifically designed for your kill team’s Commanders, while the other twenty cater for your Leader, specialists and other warriors. The Kill Team Card and Dice Set comes neatly presented in a tuck box.
The epic Psychic Awakening series continues with Engine War. This campaign book features a host of new rules for the Adeptus Mechanicus, Imperial Knights, Chaos Knight and Chaos Daemons. The campaign book also tells a sweeping narrative detailing the impact of the Great Rift on Mars, and how the Adeptus Mechanicus' power and sway began to wane in its wake. This resulted in Mars taking action and launching numerous Reclamation Fleets, to once again be at the forefront of power within the Imperium
A workhorse not only of the toxic Martian skies, but of distant worlds at the forefront of the Tech-Priests' expansion for millennia, the Archaeopter is an agile fixed-wing aircraft. Piloted by a member of the Pteraxii caste, whose legs and scapuli superior are hardwired into its controls, the nano-carbon fibre-weave of the Archaeopter's wings is capable of morphing – a property it shares with the Pteraxii flight packs
One of many specialised castes of cyborg warriors available to the Adeptus Mechanicus, the Pteraxii are optimised for instinctive reaction and agility. Pteraxii’s reflexes are accentuated by paring back elements of cogitation that impede their primary function.
To be promoted from the Skitarii maniples to the Serberys corps is a great honour. They ride swift quadrupedal constructs whose razor-clawed limbs allow them to manoeuvre easily over the most shattered terrain, while their riders are mag-locked in gyro-stabilised positions.