A rogue Inquisitor’s gambit has failed. Hordes of Orks and Tyranids, set against each other in hope of mutual destruction, only grew stronger and now threaten to spill out of the Octarius sector into surrounding space. Only the desperate actions of highly specialised kill teams keeps their rampage in check, but they are not the only ones skulking through the shadows. Elite operatives clash in close confines, engaging in furious firefights and deadly duels, and the fate of billions hangs in the balance.
Commanders of elite kill teams know that victory is often a matter of securing the proper resources and ensuring their operatives have the tools they need to get the job done. Given the critical nature of their missions, kill teams often find themselves equipped with all manner of useful tools, from measuring devices to portable barricades.
While many kill teams, such as those of the Deathwatch Space Marines, are made up of hand-picked, specially trained warriors, others are taken from the rank and file of the galaxy’s many armies. While these impromptu operatives are often given little more than a mission description and a firm pat on the back, the harsh conditions of a killzone quickly turn them into hardened veterans in their own right.
While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows. These kill teams, as they are known, are picked from the most capable and independent of their kind, using strange and esoteric skills to achieve what a mighty army could not.
The immense supply districts known as Sectors Munitorum can be found across the Imperium of Mankind. They house the resources needed to power Humanity's vast armies: millions of tonnes of munitions, equipment, weapons, and fuel. Such priceless stockpiles draw the eyes of avaricious raiders, leading to brutal, close-quarter battles amidst looming canyons of rusted containers.
The Pariah Nexus, a growing area of space in which worlds have been silenced, baffles and disturbs the Imperium. Within this region, Space Marines of the Ultramarines Chapter wage a desperate war to retake the Imperial world of Vertigus II from the soulless Necron legions of the Szarekhan Dynasty.
Sprawling over countless Imperial worlds, the landscapes known as Sectors Mechanicus are tangled mazes of pipes, conduits, and heaving machinery. Without these rumbling furnaces and smog-belching chimneys, the ceaseless war industries of Humanity would stall, and the armies of the Imperium of Man – shorn of materiel reinforcement – would fall to the xenos and the heretic.
At the farthest reaches of space, the boundaries of the Imperium change almost daily as new worlds are discovered and settled while others fall to predations of aliens or rogue factions seeking freedom from of the crushing yoke of Imperial oppression. Open hostility is a common occurrence on such lawless worlds, yet with fewer resources to call upon, many such conflicts are resolved as guerrilla or shadow wars.
The shadow wars of the 41st Millennium are more widely fought than many suspect. Hazardous frontiers and sanctified districts are fought over by elite operatives, while other combatants strive to evade hidden fangs in death world jungles. Warriors clash among vaulted warehouses and dense machinery, and ordnance drowns out the skirmishes fought across defence networks.
Keep track of your kill team’s development with this handy set of dice and datacards. In addition to a set of black and orange Kill Team dice (six 6-sided dice and two 10-sided dice), the pack includes 23 blank datacards that you can fill out. Three of the datacards have been specifically designed for your kill team’s Commanders, while the other twenty cater for your Leader, specialists and other warriors. The Kill Team Card and Dice Set comes neatly presented in a tuck box.