Plan your day of ascension and manage your insurrection with these handy reference cards! This pack contains 36 Tactical Objective cards, 7 psychic power cards, and 28 Stratagem cards. Each set is great for quickly referring to your rules, making sure you’ll pick the right Stratagem or psychic powers for your battles with ease.
Basking in the sheer alien glory of the patron that infected them, Acolyte Hybrids croon and hiss in the gloom. When the time comes to throw off the torn robes they use to disguise their foulness, the Acolyte Hybrids crawl up to the surface and into the sunlight, their grotesque faces twisted in subhuman glee. They display a bizarre blend of the species from which they hail – the speed of a Purestrain Genestealer twinned with human cunning is a potent combination. These hybrids fire off volleys of pistol fire, before descending on the enemy in a riot of claws, close combat weapons and screamed praise to their masters.
This multi-part plastic kit contains the components necessary to assemble 5 Acolyte Hybrids, armed with autopistols, close combat weapons, blasting charges and rending claws. Included are hand flamers, a heavy rock saw, a heavy rock drill (with backpack), a heavy rock cutter and options for an Acolyte Leader – this model can use one of 2 special heads, and can be armed with a bonesword and lashwhip.
This kit can optionally be used to assemble 5 Hybrid Metamorphs. Supplied with 5 Citadel 32mm Round bases.
A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch of willow. Only when the roaring, demented brute crushes all before it in a spasmodic frenzy, crying out in a mixture of anger, pain and self-loathing, does the true horror of its existence become clear. It is guided by a Mindwyrm Familiar, a diminutive bio-psychic construct that is given life in the decaying slurry found in a Patriarch's lair.
Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets to the cult. With heavy industrial tools raised, they cause impressive carnage with only their brute force and single-minded determination.
The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos who have seen them work have compared them to Imperial Assassins.
It is common for the Neophyte Hybrids of a gene-sect’s later brood cycles to infiltrate their world’s garrison force, or even those Astra Militarum regiments founded from amongst its populace. There, they work alongside the infected humans who sired the cult’s hybrids – yet appear normal – to ensure the cult spreads ever further.
Nexoses act as each Genestealer Cult’s central nervous system. They are granted psychometric powers that allow them to absorb the memories and consciousness of indoctrinated organisms, processing that sensory data into a steady stream of strategic instructions and deployment orders.
Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base. Though well equipped to engage enemy scouts and outriders, the Achilles Ridgerunner's true qualities lie in its ability to rove ahead of the cult's main forces, scouting out potential ambush sites and routes of ingress into the foe's territory.
The Genestealer Cults are insidious, secretive organisations that take root in the underground of Imperial worlds. At the culmination of a plan often many generations in the making, the cultists and those under their sway will rise up as one to overthrow the surface dwellers and welcome the coming of their Tyranid 'saviours'.
Undermine the Imperium and strike from the shadows with Codex: Genestealer Cults – your complete guide to the 41st Millennium’s most cunning insurrectionists. Inside this 120-page codex, you'll find everything you need to add the Genestealer Cults to your games, plus thrilling lore and art to inspire your own collection.
Sanctuses are the favoured blades of their Patriarch, assassins whose task it is to eliminate any who oppose the cultists’ ascension to glory. Like creeping shadows they slip into the most heavily guarded facilities, seeking out their targets and eliminating them with merciless precision.
A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their victims with xenos genetics, morphing their body and mind, and rendering them susceptible to the sinister influence of the cult. A Patriarch may grant the Biophagus a Familiar, a scuttling assistant that sneaks into safeguarded facilities to disperse chemical agents into watersumps or air filtration bellows.