Lead your corrupted household to war with these datacards – an invaluable reference resource for Chaos Knights players. These cards are designed to make referencing key information in your games simple, giving you more time to crush your weakling enemies beneath your mighty tread.
Typhus - Herald of the Plague God
Typhus, Lord of Mortarion’s First Plague Company and Host of the Destroyer Hive, is the most feared of all Plague Fleet commanders. From his ancient ship, the Terminus Est, Typhus spreads contagion and misery across the galaxy. That Typhus has been truly blessed by Nurgle is indisputable. For ten thousand years he has been a blight on Imperial worlds; in the wake of Typhus’ fleet a virulent plague spreads, creating plague zombies whose bites carry the disease to new victims. Billions have died and been returned to undeath, as the proliferating energies of Chaos distort and mutate this disease to ever-more terrifying vectors.
This multi-part plastic kit contains the components necessary to build Typhus, Herald of Nurgle, Host of the Destroyer Hive. This is an appropriately large model, covered head to toe in rot, pitted Cataphractii armour, skulls, Nurgle icons and spikes – there’s even room for a Nurgling to hitch a ride, clinging to his waist. He holds aloft a master-crafted manreaper, taller even than Typhus himself, which features a host of unpleasant effects of corruption and wear; it’s clearly a blade that has seen a lot of action. The chimney found on his back is belching forth a vile hive swarm with impressive effect – some of the flies bursting forth are the size of a Nurgling. Included is a scenic element to his base, as he stands with a foot resting arrogantly on some toppled Imperial masonry.
This kit comes as 15 components, and is supplied with a Citadel 50mm Round base.
Knights Desecrator possess potent mid- to close-range armaments that lend themselves toward duelling enemy war engines or monstrous beasts, or tearing down the foe's Fortifications. Armed with a laser destructor, it packs a considerable punch at considerable range.
Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given gifts with dark blessings and malefic sorceries, transformed by years of battle into fearless, superhuman reavers.
In this codex, you'll discover how the Chaos Knights were once paragons of honour and nobility, but fell to the corrupting influences of the Dark Gods. In some cases, entire households have turned against the Imperium in this manner, though others fight as masterless, lone renegades known as Dreadblades.
A Lord Discordant is a machine-obsessed heretic who scuttles across the battlefield atop a Helstalker mount, all the while exuding a palpable aura of anarchy. His mere presence short-circuits machinery not already riddled with daemonic entities – actuators and servos whir erratically, and targeting augurs simply cease to function. The Lord Discordant siphons off the pained spirit of dying vehicles, using the harvested energy to reinvigorate other Daemon Engines or releasing it as a screaming beam to infect the systems of other enemy vehicles. The most famous among the Lords Discordant, Vex Machinator, brought anarchy to the hivesprawls of Vigilus during the War of Nightmares.
The Pale Harvestmen; the Scythes of Nurgle; the Eyes of Mortarion. The elite warriors of the Deathshroud go by many names, and every one is redolent with a miasma of fear and menace. Swollen with unnatural power, the Deathshroud tower over their enemies. Rusted gauntlets and squirming tentacles clutch huge battle scythes known as manreapers, cursed weapons that slice heads from shoulders and limbs from torsos with every swing. Clouds of plague flies boil around the Deathshroud, while vile smog spills from vents in their armour to choke and blind their foes.
The Death Guard are the greatest champions of the Plague God, Grandfather Nurgle, his favoured spreaders of his bounteous gifts. Look upon them and see the signs: pus seeping from festering wounds that never heal; miasmic smogs of corrosive, stinking gas hanging thickly in the air wherever Nurgle’s chosen tread; the wriggling, lamprey-mouthed tick-leeches that clamp on to their rotting flesh; the droning billions of plague flies that swarm the battlefields they stalk and the ships in which they course through the stars.