Issue 4 of the Spike! Journal is guest-edited by Rotting Johnny and focuses on the Shambling Undead teams. Arguably the most famous of them all are the mighty Champions of Death, but the journal introduces a number of other successful teams. Issue 4 also not only includes the background, rules and rosters for the Shambling Undead teams, but also the 10 Star Players who are available for them to hire. There is also a tactics article for Shambling Undead teams as well as a number of regular in-world columns such as the ever-popular Chat with the Rat and the Mighty Blow! Comic strip.
Drugie rozszerzenie do gry Carcassonne wprowadzające nowe postacie i nowe żetony.
The Rotters rose to fame long ago, having the distinction of being one of the earliest Chaos teams on the circuit to dedicate themselves to a single Chaos god – Grandfather Nurgle himself. Their patron was delighted, lavishing gifts and mutations upon his favoured followers. Today, despite numerous recent setbacks, the Rotters stand poised to once again spread their influence across the leagues and tournaments of the world, bringing Nurgle’s blessings to lands far and wide…
This multi-part plastic kit contains the components necessary to assemble Nurgle’s Rotters, a particularly foul and dripsome Nurgle team for use in games of Blood Bowl. Appropriately putrid and ‘orrible, each player is mutated and pus-covered with exposed guts, claws and warts featuring heavily. The team consists of 4 Bloaters, 2 Pestigor and 6 Rotters.
There are a host of extras in the kit – 2 turn markers, 2 double-sided score coins in the shape of Nurgle’s icon and 4 balls – 2 of these are being chomped upon by a cheeky Nurgling, and 2 have… something… emerging from them, all gribbly teeth and eldritch horror. Supplied with 12 32mm Blood Bowl bases, a 1,000,000 GP roster and a Nurgle transfer sheet.
Blood Bowl is the classic game of fantasy football. It’s all about strategy, grit, and – above all – heinous violence. Two players coach their teams to victory on the pitch, utilising every natural advantage, dirty trick, and cheap shot they can come up with to get the ball into the End Zone, or take out the entire opposing team.
The jungles of the New World are riddled with the remains of ancient temples, built by the Lizardmen in service to their Slann masters. This reversible Blood Bowl pitch features one such ruin, in two different states. On one, the temple lies dormant, the flora and fauna of the rainforest threatening to reclaim it. On the other side, the temple has been pressed into new service by the Lizardmen, with fresh glyphs and blazing pyres.
Nature can be serene and idyllic, or mysterious and dangerous – so too with the wild and aloof Wood Elf teams. The Wood Elf pitch features an arboreal sanctuary, replete with trees and vegetation in full summer bloom, inhabited by an assortment of birds and woodland creatures. Zones are marked by tree roots peeking through the loam, and there’s a large Wood Elf symbol in the centre of the pitch.
If rumours are to be believed, the origins of Blood Bowl lay in Lustria, home of the ancient and powerful Slann, and their Lizardmen servants, at the very dawn of time. Though the game has moved on and evolved in the Old World, the Lustrian League is working with the NAF to bring the old and new closer together. The Gwaka'moli Crater Gators have made the leap across the world-pond to match their skills against some of the biggest names in the sport, and their natural talent and unconventional playing style have proven to be a massive hit with fans.
Shambling Undead teams are drawn from a mix of vicious undead creatures and former Blood Bowl players that died on the pitch and – through the art of necromancy – have been given the chance of a second career! Most famous of all the Shambling Undead teams that have graced (or stained) the pitch over the years are the mighty Champions of Death.
Inducements! They can be literally game-changing, but how often have you reached the end of the second half and realised you forgot all about an Inducement that you paid hard-earned GP for? This deck of 26 reference cards will help you keep track of them during your games and read the rules without breaking up the action. Plus, you’ll get a handy set of double-sided reference cards to boot!
This essential deck of 44 cards will speed up your games and help you focus on the fun stuff, instead of looking up your rules in the book. Use the cards to help you remember stats, Star Player special abilities, Magical Memorabilia and Benefits of Training. Wood Elf teams have some tremendous tricks up their sleeves, so make sure you're taking advantage of them!
Take a Blood Bowl tour to the New World in Spike! Journal 7. Guest editor Pterry Dactyl plunges into the jungle to explore the exciting history of the game, rumoured to have been invented by the Slann and their Lizardmen servants.
The Lizardmen are ready to make a splash on the Blood Bowl scene. Combining the cold-blooded killer instinct and steely-eyed defence of Saurus Blockers with Skinks possessing speed and agility to rival the fastest teams on the pitch, the illustrious Lustrians play the game like they were spawned ready to play... because they were.
Blood Bowl is a game of strategy, and lots – and lots – of luck. As a Blood Bowl coach, you’ll be called on to utilise a unique set of dice to resolve various in-game tests like throwing the ball and smashing the opposing team into the dirt. This universal set includes all of the dice you need to play, in an attractive red colour with white markings.