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The Rotters rose to fame long ago, having the distinction of being one of the earliest Chaos teams on the circuit to dedicate themselves to a single Chaos god – Grandfather Nurgle himself. Their patron was delighted, lavishing gifts and mutations upon his favoured followers. Today, despite numerous recent setbacks, the Rotters stand poised to once again spread their influence across the leagues and tournaments of the world, bringing Nurgle’s blessings to lands far and wide…
This multi-part plastic kit contains the components necessary to assemble Nurgle’s Rotters, a particularly foul and dripsome Nurgle team for use in games of Blood Bowl. Appropriately putrid and ‘orrible, each player is mutated and pus-covered with exposed guts, claws and warts featuring heavily. The team consists of 4 Bloaters, 2 Pestigor and 6 Rotters.
There are a host of extras in the kit – 2 turn markers, 2 double-sided score coins in the shape of Nurgle’s icon and 4 balls – 2 of these are being chomped upon by a cheeky Nurgling, and 2 have… something… emerging from them, all gribbly teeth and eldritch horror. Supplied with 12 32mm Blood Bowl bases, a 1,000,000 GP roster and a Nurgle transfer sheet.
Though the Wood Elves don't care for the finery of the High Elves or the terrifying costumes of their Dark Elf cousins – they still look effortlessly fabulous in their own savage way. These dice will harmoniously blend with and enhance the atavistic allure of your team, accessories, and Wood Elf pitch.
Keep your head in the game instead of flipping through books. This crucial deck of 45 cards is loaded with reference material to help you make the most of your Lizardmen team. Easily look up your player stats, Star Players, Magical Memorabilia and Benefits of Training.
Lizardmen are products of their environment – Lustria is rich in natural resources, including precious stones and metals that are rare in the Old World. These stunning turquoise dice with gold markings call that richness to mind, and match the team’s exotic decorations.
This essential deck of 44 cards will speed up your games and help you focus on the fun stuff, instead of looking up your rules in the book. Use the cards to help you remember stats, Star Player special abilities, Magical Memorabilia and Benefits of Training. Wood Elf teams have some tremendous tricks up their sleeves, so make sure you're taking advantage of them!
If rumours are to be believed, the origins of Blood Bowl lay in Lustria, home of the ancient and powerful Slann, and their Lizardmen servants, at the very dawn of time. Though the game has moved on and evolved in the Old World, the Lustrian League is working with the NAF to bring the old and new closer together. The Gwaka'moli Crater Gators have made the leap across the world-pond to match their skills against some of the biggest names in the sport, and their natural talent and unconventional playing style have proven to be a massive hit with fans.
Nature can be serene and idyllic, or mysterious and dangerous – so too with the wild and aloof Wood Elf teams. The Wood Elf pitch features an arboreal sanctuary, replete with trees and vegetation in full summer bloom, inhabited by an assortment of birds and woodland creatures. Zones are marked by tree roots peeking through the loam, and there’s a large Wood Elf symbol in the centre of the pitch.
The Athelorn Avengers exemplify everything that makes Wood Elves some of the best teams in Blood Bowl: stunning speed and agility, unexpected savagery and natural talent. Star Players like Jordell Freshbreeze and Gloriel Summerbloom have become household names for Blood Bowl fans everywhere. Wood Elf teams are incredibly popular, as they're known to put on an impressive show – they're just as likely to (literally) dance circles around their rivals as they are to get smashed in (literally) spectacular fashion. They play the game better than just about anyone else, and they look stunning while they're at it.
Issue 4 of the Spike! Journal is guest-edited by Rotting Johnny and focuses on the Shambling Undead teams. Arguably the most famous of them all are the mighty Champions of Death, but the journal introduces a number of other successful teams. Issue 4 also not only includes the background, rules and rosters for the Shambling Undead teams, but also the 10 Star Players who are available for them to hire. There is also a tactics article for Shambling Undead teams as well as a number of regular in-world columns such as the ever-popular Chat with the Rat and the Mighty Blow! Comic strip.
Take a Blood Bowl tour to the New World in Spike! Journal 7. Guest editor Pterry Dactyl plunges into the jungle to explore the exciting history of the game, rumoured to have been invented by the Slann and their Lizardmen servants.
The Lizardmen are ready to make a splash on the Blood Bowl scene. Combining the cold-blooded killer instinct and steely-eyed defence of Saurus Blockers with Skinks possessing speed and agility to rival the fastest teams on the pitch, the illustrious Lustrians play the game like they were spawned ready to play... because they were.