Morgok and his mob of Ironjawz brutes once hunted down and fought the greatest prey they could find amongst Ghur’s trackless wastes. Whether they ran down spiny nephrodiles or fought the storm-warriors of Sigmar, Morgok’s Krushas sought the mightiest trophies in the name of their bellicose deity, Gorkamorka.
Morgwaeth the Bloodied and her murderous retinue were dispatched to Beastgrave by Morathi in search of a long-hidden shard of Khaine. Shadowed paths brought them to the mountain, and immediately they knew their objective was near – what else could account for the visions of slaughter and echoes of battle that haunted Beastgrave’s megalithic depths?
At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda. Since the times of the first Lord Helmawr, they have established their place as a matriarchy built upon a throne of chems and violence. To outsiders, they are cruel and deadly warriors and they do little to disabuse those rumours.
Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand in the underhive, where they fulfill a variety of roles. Of course, some gangs are known to take their Servitor Ogryns into battle with them where they can prove to be a fantastic equalizer against better equipped gangs.
Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most other Clan Houses. As they come of age, they either join the clan or become Wyld Runners, reckless and bold explorers and beast wranglers. Death Maidens are fallen warriors of the Escher, raised from their graves in order to seek revenge for the House of Blades.
Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand in the underhive, where they fulfill a variety of roles. It's not unheard of for these Ogryns to escape captivity and band together in gangs where they have a better chance of maintaining their hard-won freedom.
Named for the Avenger bolt cannons they bear, these fighters are often employed on strafing runs, raking armoured columns and bunkers on their weak side, rear, and top armour with mass-reactive bolt shells. With the ability to add missiles, bombs, lascannons, and autocannons, they can be geared up for a variety of mission objectives. When combined with the other fighters in the Imperial Navy, the Avenger Strike Fighter can bring tremendous amounts of firepower to both ground and air assaults.
Snotlings have long admired the game of Blood Bowl from the sidelines, but rarely have they taken to the pitch for… obvious reasons. Well all that’s about to change, as the “Mighty” Crud Creek Nosepickers have blasted down the barriers to bravely (or foolishly) pave the way for their diminutive kin. They're ready to flood the gridiron with a squirming, stinking wave of pint-sized players, along with all the zany contraptions and silly tricks they could dream up in their mushroom-addled brains.
Snotlings have a… unique aesthetic. These translucent yellow-green dice look just like the substance that gave rise to the Crud Creek Nosepickers’ name! If you’re going to play Snotlings, you may as well go all in on the theme with this set of matching dice.
Mixed hybrid teams are legal again under NAF rules, formed from a mix of different races and cultures. Skaven and Goblin teams are affectionately called the Underworld Denizens, and the Underworld Creepers are one of the most popular examples. The combination of players from both races joins the best of both worlds, spawning new strengths and eliminating old weaknesses to create something greater than the sum of its parts.