Lieutenants act as the right hands of their Captains by providing flexibility and helping to direct their battle-brothers in engagements. They are often entrusted with direct battlefield command of a demi-company or strike force – handling squad-level combat logistics and acting as exemplary leaders.
Steeped in the arts of ambush and hidden assault, Kayvaan Shrike is the Raven Guard’s foremost warrior and leads his Chapter as Master of Shadows. In the course of his long and bloody life, Shrike has brought liberation to many worlds and death to countless enemies.
No living Iron Hand can recall a time when Feirros’ sardonic tones did not grace the Iron Council. Nor does any remember another wielding the axe Harrowhand during their Rite of Severance – the lopping of the left hand so that an augmetic fist may take its place is the moment in which a recruit truly becomes an Iron Hand.
The Raven Guard are the Sons of Corax, and in the art of shadow warfare they are without equal. Theirs is the way of stealth, subterfuge and misdirection, ensuring their enemies are unaware of the true danger they face until it is far too late. Inside this 64-page hardback codex supplement, you'll find everything you need to unleash the Raven Guard in battle, plus thrilling lore and art to inspire your own collection.
The Iron Hands are one with the machine. They are among the most stoic and relentless of all Adeptus Astartes, ever willing to show the superiority of their bionic augmetics in battle to prove their belief that the flesh is weak. Inside this 64-page hardback codex supplement, you'll find everything you need to unleash the Iron Hands in battle, plus thrilling lore and art to inspire your own collection.
Harness savage beasts and powerful allies in Monsters & Mercenaries – an expansion for Warcry that gives you even more choice when building your warband. In this book, you'll find loads of new content for every warband. Fight deadly challenge battles in your campaigns to master the might of Chimeras, Ghorgons and other towering terrors, master new fated quests or recruit a number of mercenary champions to your warband, each with new abilities to give you the edge in your skirmish battles.
The Eightpoints are littered with the ruins of once-great kingdoms of Order. In the Age of Myth, these were bastions of enlightenment and hope inhabited by the followers of Sigmar – now, they serve as a bloody proving ground for warbands seeking glory.