Though kill teams may number only a handful of individuals, they are sent to achieve victory where entire armies cannot. Assassination, sabotage, couriering vital messages through active war zones – these and hundreds of similar missions fall to the kill teams. However, when the stakes are highest and the objectives are most crucial, those teams will comprise the most elite specialists that the warlords of the Warhammer 40,000 galaxy can deploy.
In the storied history of the Imperium, heroes beyond counting have fallen in its defence, martyred in the name of Mankind. Statuary honouring the deeds of the Imperium’s greatest heroes can be found on worlds throughout the galaxy, and many bear the scars of the battles fought in their shadow.
Long ago lost to the ages, scattered by the roiling tides of the warp, the Fractal Blades nonetheless serve the will of mighty Tzeentch. Led by the Sorcerer Basteq Shen, they continue to wage the Long War against the hated servants of the Imperium, annihilating anything foolish enough to stand in their way.
Gurloch Thrax has fought at the side of Lord Mortarion for centuries, at the forefront of the fallen Primarch’s endless wars. In that time Thrax has become suffused with entropic diseases and warp-spawned plagues, gifts that the Dolorous Strain – his elite kill team – delight in sharing with their foes.
Even amongst the vainglorious ranks of the Flash Gitz, Kaptin Rezgil Toofrippa is renowned for his arrogant posturing. Yet the Ork’s cocksure self-confidence is well earned, because his krew of veteran mercenaries have fought their way across the galaxy, leaving blood and broken bones in their wake.
Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant. These legendary commanders instil dread in their enemies just as they inspire fierce loyalty in their comrades, tipping the balance of entire war zones and turning impending routs into triumphant victories. No matter their chosen expertise, all are exemplars of their kind, the embodiment of their Faction’s martial strengths.
Rogue Trader Elucia Vhane and her Starstriders seek to colonise new worlds at the behest of the Imperium’s mightiest leader. Their quest aims to travel far beyond the Chaos contamination that threatens to engulf Mankind. Yet nowhere is safe, for the twisted tendrils of corruption have followed them even beyond the borders of the Imperium. Can the Rogue Trader and the deadly specialists she has forged into a team defeat the hulking Vulgar Thrice-Cursed and his virulent band of mutated followers? Can the cutting edge of human skill match the loathsome gifts granted by the Dark Gods?
Deadly, menacing and bizarre, forest deathworlds are attritional battle zones. When a soldier fights on one, they have to withstand not only the vicious artillery of the foe, but the horrifying cluster-vines, crystal shards and strange relics add an extra layer of unimaginable danger. Shardwrack spines form impenetrable barriers over the millennia, barbed venomgorse and grapple weed snake insidiously toward any living being, pumping them full of debilitating neurotoxin and eldritch ruins resonate with the psychic energies of their long-passed creators. Where there grows a deathworld forest, nothing is safe.
At the farthest reaches of space, the boundaries of the Imperium change almost daily as new worlds are discovered and settled and others fall to predations of aliens or rogue factions seeking freedom from of the crushing yoke of Imperial oppression. Open hostility is a common occurrence on such lawless worlds, yet with fewer resources to call upon, many such conflicts are resolved as guerrilla or shadow wars.
Kill Team: Arena is an expansion for Warhammer 40,000: Kill Team that introduces rules for competitive play, using evenly balanced terrain set-ups and mission objectives to offer each player an even playing field. Also included are missions and rules for running competitive Kill Team tournaments, either for single players or teams of two allies (known as Battle Brothers).
Each member of Theta-7 Acquisitus was hand-picked by Balphamus Vaulk for their combat expertise and rigorous stealth-engagement protocols. Together, they embark upon numerous secretive actions at the behest of their calculating master. Sometimes these missions are part of a sanctioned Imperial offensive, in which Theta-7 plays a small but decisive role, but often they kill only to further Vaulk’s own ends. Regardless of the nature of their task, the warriors of Theta-7 Acquisitus engage the enemy with furious fervour, eliminating their foes in the name of the Blessed Omnissiah.
Ghyrson Starn is a hero of the xenos-tainted cultists who infest the war-torn world of Vigilus, a symbol of resistance against the tyrannical Imperium. To his enemies he is an anarchist and a cold-blooded killer, an assassin who steps from the shadows to slaughter his foes with blasts from his custom autostub pistols. He leads the kill team known as Starn’s Disciples, each of whom would gladly sacrifice their life for the gunslinging hero they idolise. This band of killers has murdered planetary governors, sabotaged Imperial monuments and stolen munitions from Astra Militarum outposts, building their infamous legend with every fresh outrage.