The Orks are not only brutal and barbaric, but also possess a lethal talent for engineering lumbering war engines that are as deadly as they are menacing. Led to war by a Big Mek with a crackling shokk attack gun and a wily Mekboy, the Orks' Deff Dreads and Killa Kanz fire one ragged salvo after another into the enemy lines. Foes are blasted, burned and shredded by gunfire, yet this is only a prelude to the true slaughter. Revving massive saws and clacking ironclad pincers, the Ork walkers bellow mighty howls of 'Waaagh!' before charging with ground-shaking ferocity into the foe.
A set of Datasheets specifically designed for using your Orks Citadel miniatures in games of Warhammer 40,000: Apocalypse. Each datacard provides the full rules and profiles for a single unit from the Orks faction. Also included is a Faction card that details the faction rules that apply to Orks Detachments. The reverse side of each card features the faction’s icon.
The Shokkjump Dragsta combines two of the foremost triumphs of the Mekaniak’s art – recklessly fast speedsters and deranged weaponry. It is perhaps unsurprising that it has become one of the most popular forms of transport amongst the Mekboyz of the Kult of Speed.
Armed to the grille with guns, blades and greenskins, the Kustom Boosta-blasta is one of the deadliest Ork vehicles around. Ferociously fast, absurdly heavily armed, and boasting the capacity to set things on fire by simply overtaking them, it exemplifies everything the Speed Freeks look for in a vehicle.
Engines rev, power cells whine, saw blades spin and loading mechanisms snap chunky shells into deadly experimental weapons. Meks make last-minute adjustments with hammers and wrenches. Da Speedwaaagh! is on!
Speed Freeks is a game for 2 or more players. Each player commands a Speedmob of Ork wagons and warbikes in high-speed adrenaline-fuelled combat. You’ll need to kustomise your vehicles and pull off daring manoeuvres to win, but that isn’t easy when your team consists of velocity-addicted greenskin maniacs. Players take turns picking models to move, shoot and attack up close, aiming to destroy their rival racers and become the greatest Speedmob in the galaxy!
The roar of overcharged engines and the crackle of flames herald the arrival of the Boomdakka Snazzwagons. Lightly built speedsters based around looted vehicle frames, Snazzwagons are clad in hastily welded scrap armour. Their drivers go hell for leather, as they know that a single artillery shell is likely to blow their ride to smithereens. Of course, the enemy has to hit them first, and as the Snazzwagons fishtail and skid madly through hails of incoming fire, it quickly becomes apparent that this is no mean feat
Fast-moving fighting platforms, Deffkilla Wartrikes make little concession to armoured protection for their riders. Scythe-wheeled, with an enormous rokkit engine afterburner on the back, these trikes not only move at a frankly vulgar pace but also pack enough firepower to make them extra killy.
A favourite amongst Speed Freeks and grounded Flyboyz alike, Megatrakk Scrapjets provide rocket-propelled acceleration, impressive firepower and the hilarity of ramming into enemy lines at the helm of what is effectively a gigantic, thrust-driven drill. These vehicles allow former Ork pilots to revel in the dimly-remembered joy of mowing down enemies at point-blank range – a joy which, of course, often caused the Flyboy to crash in the first place
Often seen muscling their way through their fellow Speed Freeks as they roar toward the front lines, Rukkatrukk Squigbuggies employ living close-range artillery to wreak havoc amongst the enemy ranks. They launch a variety of squiggly beasts at the hapless foe: bitey squigs, which latch on to the first thing they hit and don’t stop chewing until they are bludgeoned to death; bile squigs which squirt, spray or vomit a variety of hilariously harmful fluids in every direction; and boom squigs that explode violently at the first sign of provocation, ostensibly to ‘warn off predators’.
All Mekboyz can perform battlefield repairs using no more than a weighty wrench-hammer, a sack of nails and a healthy dose of gumption, but most do their best work in the comfortably anarchic surrounds of their own workshop. Meks are more than capable of cobbling together a workspace from whatever is lying about, with rudimentary workshops springing up from battlefield wreckage even while the bullets are still flying. Greenskin vehicles roar toward such teetering structures, their crews throwing sacks of teef at the resident Mek – he and his crew get to work immediately, sending the Ork customers on their way with snazzier guns, souped-up engines and extra armour plates.